Animated Enemies

Discussion in 'JS Plugin Releases (RMMV)' started by Rexal, Oct 28, 2015.

  1. djDarkX

    djDarkX Retro & Remastered Music Guru Veteran

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    Placed in the plugin and now the battler is right up in mah face.  It's weird. lol
     
    #81
  2. erikmidnatt

    erikmidnatt Mercenary Wizard possessed by an Evil Spirit Veteran

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    Testing the new update, the enemy battlers are now not in the top left, but mostly in the bottom right. Which is still not correct. So something is still in conflict.
     
    #82
  3. djDarkX

    djDarkX Retro & Remastered Music Guru Veteran

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    Yeah, they get up in your face and are like "WHAT UP!"

    Dunno what happened, but was kinda funny. lol
     
    #83
  4. Rexal

    Rexal Digital Fuzzball Veteran

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    Yeah, so it turns out my solutions didn't fix as much as I had hoped...I'll have to redo a few things.

    From what I've seen, Yanfly's scripts are a little...odd and can be temperamental when you try to mess with them.

    I'll do what I can, but it doesn't look like I'll ever have full compatibility with them without having Yanfly's scripts themselves modified.
     
    #84
  5. Valast

    Valast Programmer in Training Member

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    I have done everything as is stated throughout these pages and still cannot get it to work properly. It still only shows the regular side view enemies. I downloaded the zip and it would not work. I even just copied the code from the Raw and made a fresh js using Notepad++ and still no luck. Any input on what the problem could be?

    -No other plugins on

    -[sV Animated] in the note section

    -Both the sv_enemies and sv_actors folders have imgs using the same name
     
    #85
  6. Korten12

    Korten12 Working on, The Border. :) Veteran

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    Ah. Well hopefully something can be done. Maybe you work with Yanfly?

    Cause for me, it's better but...

    http://i.picpar.com/aL8b.png

    They're quite close to my team. I get the impression that a box as in the 'troop box' is somehow being placed in the bottom right corner. 

    Oh, it seems the others already mentioned this.
     
    #86
  7. Rexal

    Rexal Digital Fuzzball Veteran

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    So it seems that trying to make it more compatible with Yanfly's plugins made it not work by itself.

    *headdesk*

    It's definitely my fault. Sorry about that.

    I just updated it to try and fix the positions more.

    Please tell me it actually fixed the positions this time.

    EDIT - Nevermind, I just broke everything right now so it'll take a bit to get everything sorted out again.
     
    Last edited by a moderator: Oct 29, 2015
    #87
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  8. erikmidnatt

    erikmidnatt Mercenary Wizard possessed by an Evil Spirit Veteran

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    Seems like you made great progress in the Saga :D

    Seems pretty functional to me. Enemies are where I would expect! Thank you for working through this!

    In fact, it works better....before we didn't have full position control if using large screensize. Now If i place enemy in top right, they are literally in top right of the screen. Before top right would put them somewhere in the center of a 1080p display.

    but without increased screen size, there is no negative...very cool..

    Whats broken? for me its working great.
     
    Last edited by a moderator: Oct 29, 2015
    #88
  9. Siul

    Siul Veteran Veteran

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    Rexall, haven tested your plugins yet but, as long as I'm reading that you are trying to modify them to make them compatible with Yanfly's and so, would be possible to have poses for the battlers (not only enemies, players aswell). To be honest, I'm beggin everyone for a "tankentai-like" system and all of your modifications looks pretty well but I miss more frames for the skills T_T. Could it be possible once you are modifying your script (for both, enemies and players)?

    (sorry for a request on a plugin, dunno if it's the right place to do it)
     
    #89
  10. Valast

    Valast Programmer in Training Member

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    v1.1? is working. Good job and keep up the good work. 
     
    #90
  11. Rexal

    Rexal Digital Fuzzball Veteran

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    Okay, after hitting my face against the keyboard so many times that I might've given myself a concussion, it's all good now. The Yanfly Saga's in a separate branch here.

    YES! I hoped that would fix it.

    A couple of other things seemed to not work when I tested them out...maybe it was how I set the parameters? I dunno.

    What broke was that I accidentally made it entirely depend on the Yanfly plugins, so it didn't work without them. I made a separate version from the normal one for those who don't use his plugins.

    Well, that would be a separate plugin entirely...I was thinking of doing an extension to the SV system to allow for more customization for my next plugin, but we'll see.

    It's actually 1.05, that's just a typo. Glad to hear I got things sorted out, though.
     
    Last edited by a moderator: Oct 29, 2015
    #91
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  12. erikmidnatt

    erikmidnatt Mercenary Wizard possessed by an Evil Spirit Veteran

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    the current version doesn't seem to work as well as 1.061 did. in fact it seems to have gone back to where we started. enemies are in the top left only. Any ideas?

    the saga continues.
     
    Last edited by a moderator: Oct 29, 2015
    #92
  13. Korten12

    Korten12 Working on, The Border. :) Veteran

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    Huzzah!

    http://i.picpar.com/xL8b.png

    Thank you so much dude! Seriously, really awesome work. More so since you did it so quick! Really- really impressive work.
     
    #93
  14. Rexal

    Rexal Digital Fuzzball Veteran

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    Wait, which one? I have two seperate versions now.
     
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  15. TheAlphaRune

    TheAlphaRune Fledgling Indie Developer Veteran

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    I hope you can get the weapons working soon.  I tried having an enemy use one and I keep getting errors.  Or do the weapons actually work and I'm doing something wrong again?
     
    #95
  16. erikmidnatt

    erikmidnatt Mercenary Wizard possessed by an Evil Spirit Veteran

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    i just download the yanfly branch, positioning is off. its labeled 1.05, but earlier there was a 1.061 which worked.
     
    #96
  17. Rexal

    Rexal Digital Fuzzball Veteran

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    The saga really does continue. Jeez. I'll go ahead and fix that.

    Weapons kinda work...You can specify the weapon ID and its weapon animation will play whenever they attack...backwards.

    I recommend waiting until I get it finished, which should be after I get all these issues that are popping up ironed out.

    Edit - Odd, when I downloaded it from the yanfly branch it was 1.061, like it should be.

    Now that I think about it though, I might just go ahead and make a seperate plugin as a patch instead of a git branch that deals with compatibility.

    Man, I'm just making a mess of everything right now.
     
    Last edited by a moderator: Oct 29, 2015
    #97
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  18. erikmidnatt

    erikmidnatt Mercenary Wizard possessed by an Evil Spirit Veteran

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    i think my bad...i have 1.061 from yanflly branch I think i downloaded so many times i messed up at some point. sorry for the false report

    EDIT: confirmed my goof. thank you so much for getting that to work. Its fabulous now!
     
    Last edited by a moderator: Oct 29, 2015
    #98
  19. Rexal

    Rexal Digital Fuzzball Veteran

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    It's all good. Besides, you helped me realize that I was doing something super complicated when all I really needed to do was make a second plugin!

    EDIT - Okay, so I think I finally have everything fixed up. The plugin patch is uploaded and should work just as well as the branch did, and everything seems to be okay now.
     
    Last edited by a moderator: Oct 29, 2015
    #99
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  20. erikmidnatt

    erikmidnatt Mercenary Wizard possessed by an Evil Spirit Veteran

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    you are correct the patch works just as the branch did. everything is great. I think this will be simpler, and hopefully easier for you too. 
     

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