Done a quick test, seemed to work.That's because it's only updated on Scene_Map, however I'v added it in Scene_Battle as well - although it's untested, it should still work though ^_^
Done a quick test, seemed to work.That's because it's only updated on Scene_Map, however I'v added it in Scene_Battle as well - although it's untested, it should still work though ^_^
Alright and fixed the face disappearance issue (if wait codes used) at the end. Also I can't do bothYeah I tested it and now the face stops "talking" when there's a pause, but it no longer blinks![]()
Try re-downloading. You may have an older version during my mad-upload-dash (did it like 5 times that day). The latest version should work.Hmmm, I got a problem: my faces aren't blinking.
EDIT:I seem to have the problem where the blink animation doesn't seem to run as well. Also, I can't seem to get any noticeable difference when adjusting the animation delay min/max. I've pumped them up as high as 500 but the animation plays out the same.
I'm sure it's possible. I'll put it on my ToDo list, but not sure when I'll get to it. Already got quite a work load lol. You could also try putting it in a plugin request, and maybe another dev will pick it up before I can get to it.Hey, love the idea of this plugin it adds more life to dialog in the game! Is there any possibility of providing this for busts? Like waist up character art displayed behind or above the text box!
A demo isn't really necessary though. Are you sure you followed the steps?Hi, if you don't mind @lordvalinar can you provide sample game or demo for how to make this plugin work, because I don't know why I can't make it work. I already follow your instruction to make animated face first and plug the plugin. but it not working.
Hi @lordvalinar, Thanks it work now, I can't make it working before it because I'm not change the name on my character (face) begin with "anim_" silly meA demo isn't really necessary though. Are you sure you followed the steps?
-> Create a faceset (like the example - or similar); Ensure it's in the faces\ folder and begins with "anim_"
-> Enabling the plugin (ensure it's in js\plugins\ folder and turned ON)
-> Ensure the idle animation frames and speak frames matches the number of frames of the appropriate row (Idle = top, speaking = bottom)
-> Are you running any other plugins that modify message windows/faces ? (place mine below those if so)
Thanks for considering it and no issues if you never get around to it. The fact that you share the hard work you put into your plugins freely is amazing enough!I'm sure it's possible. I'll put it on my ToDo list, but not sure when I'll get to it. Already got quite a work load lol. You could also try putting it in a plugin request, and maybe another dev will pick it up before I can get to it.
Thanks! Means a lotThanks for considering it and no issues if you never get around to it. The fact that you share the hard work you put into your plugins freely is amazing enough!
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