ShadowDragon

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@San I dont know if rotating was inside, but he might have fix that or not.
but nothing will be overlooked, he is busy, but he might be aware of that
already :)

this isn't an easy plugin to make, but give him time to make it stable for release :)
it might take a month or maybe 2 in his busy day + work.
 

ct_bolt

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the icon and rotating, that is so awesome :p
specially if you can me 1 icon rotation, and 1 in the center that doesnt.
but this looks awesome :) I rather wait =)
Thank you :)
Also sure sounds good, I'll add that to the ToDo list ;)

It's coming up cool! :D
Can the animated icons also work for other windows (such as for messages or the menu window) and not only for item/weapon windows?
Thank you :)
It's a WIP so far it's only the item scene & partially the equipment scene (not the item list yet in the equipment scene, just the items that are equiped)

Found an issue :(
The animated icons show up outside of the box if the size of the item window is reduced or if there are many items.

Resolved ;)

@San I dont know if rotating was inside, but he might have fix that or not.
but nothing will be overlooked, he is busy, but he might be aware of that
already :)

this isn't an easy plugin to make, but give him time to make it stable for release :)
it might take a month or maybe 2 in his busy day + work.
Thank you so much! This post means a great deal to me. You totally nailed it :D

Well for those who are eager to see progress I've uploaded another version now

Alpha2 v0.30: Click Here to Download

Still many things to do though such as create the disabled item effect by setting the alpha value, and making animated icons on all windows of all scenes.
& of course a huge feature list such as but not limited too...
Growing/Shrinking
Hue Changing
Color Tone Settings
More rotation options
Skew Settings
Other Alpha Settings
Premade settings via Plugin Parameters/Plugin Commands
& whatever else I think of along the way lol
 
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ShadowDragon

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well, I think if you have the basic feature (stable and release),
growing/shrinking, and all the other in paid option?

so you have an extended list that worth the trouble.
I could never accomplish this what you have achieved.

I will test out the demo later on how it looks, really nicely done @ct_bolt :D
so take your time on it, you do a really awesome job ^^
 

Makeratore

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Alpha2 v0.30: Click Here to Download

Wow! The video is so great! This plugin is going to be very cool! :o
It would be nice to have also a plugin command or an eval/js code to use it in messages to display animated icons during text messages maybe while talking to NPCs, as we already do with \I[n] to draw the nth icon.
 

ShadowDragon

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@Makeratore \i[n] might work, but it wont work for yanfly when used \ii[n].
but if he has a stable release, he might add it as a paid part for extra features,
which has tons of extra's :) but that is heis call though.

but message will be later once the item scene, weapon scene/equip scene etc
is working.

although, the equip is working, the other window does not yet, but there might
more compability if they target the scene or call it differently :)
but I hoped it was much simplier part, but the way he make it, I dont understand
much, but to make a modified version, it was to complex.

but there are some parts I must change in order to make it work for my
item/equip scene or it would crash or doesn't show =)

so I let him do his job on this plugin and let him take the time it needs.
so he doesn't have to work on it non-stop, but when time allow it and when
he wants it.

if he is tired from work, i dont think he wil work on it. or at least not much.
patience is the best way if you want something unique/amazing.

if you do it nicely and correctly they would rather stare to the scene
than play the game XD but I got some in mind, but rotating object like
my DP is something else, I believe ct_bolt made this rotating in a coin.
 

ShadowDragon

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hey @ct_bolt I know your busy and might be work from time to time,
but any update on how it goes along?

no rush, just checking up your amazing work :)
 

ct_bolt

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hey @ct_bolt I know your busy and might be work from time to time,
but any update on how it goes along?

no rush, just checking up your amazing work :)
Latest update:
No release yet but it's getting pretty close ;)

Mainly just need to finish up with the icons for message windows... and finish up the item select window & shop scene (buy & sell windows work but still finishing the other windows). Only focusing on standard scenes as of now though not custom ones used in other plugins
 

ShadowDragon

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its look really amazing, hopefully it work in my plugin :), however,
item scene might work, but I'm not entirely sure if it will in my
equip scene, because it has custom scene there.

if it does not work there or break, I hope im able or you to let it work in it?
I dont know if it's much work than, but it looks really cool :)
 

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Latest update:
No release yet but it's getting pretty close ;)

Mainly just need to finish up with the icons for message windows... and finish up the item select window & shop scene (buy & sell windows work but still finishing the other windows). Only focusing on standard scenes as of now though not custom ones used in other plugins

Wow, I really like it!
It would be so awesome if the plugin could work for custom windows too!
 

ct_bolt

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Hi @ct_bolt got any news for the plugin? :D
Yep it's mostly done really. Just having a hard time figuring the best way to get them usable in message windows and the actor states in the main menu.
Also still need to make them show up in the gold window and the window for selecting items (not the menu ones... the one that's called from the event command)

That's really all that's left for todo for the bulk of it... then clean up my code and add extra features.

Honestly though thanks for keeping me on my toes and replying/bumping to this thread :)

Soon I might just release it without the main menu states part & the in message box part for now. Since those are really currently my biggest challenges... I'm so close to the main menu states part though but just can't get them to line up exactly as needed.
 

Makeratore

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Yep it's mostly done really. Just having a hard time figuring the best way to get them usable in message windows and the actor states in the main menu.
Also still need to make them show up in the gold window and the window for selecting items (not the menu ones... the one that's called from the event command)

That's really all that's left for todo for the bulk of it... then clean up my code and add extra features.

Honestly though thanks for keeping me on my toes and replying/bumping to this thread :)

Soon I might just release it without the main menu states part & the in message box part for now. Since those are really currently my biggest challenges... I'm so close to the main menu states part though but just can't get them to line up exactly as needed.

Oh ok, that's good news! Thank YOU for making this awesome plugin! Take all the time you need to finish it, don't worry to rush!
 

ShadowDragon

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as long the main for inventory works, that would be perfectly fine at my end,
not really need for message/select windows because they can be static.

but nice job so far :)
 

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