I am looking for the same thing...
Maybe someone can let us know how to modify the string in rpg_manager.js?
SceneManager.initGraphics = function() {
var type = this.preferableRendererType();
Graphics.initialize(this._screenWidth, this._screenHeight, type);
Graphics.boxWidth = this._boxWidth;
Graphics.boxHeight = this._boxHeight;
Graphics.setLoadingImage('img/system/Loading.png');
if (Utils.isOptionValid('showfps')) {
Graphics.showFps();
}
if (type === 'webgl') {
this.checkWebGL();
}
};
Instead an image, how we can use for example 3 images and simulate an animated loading?
something like:
Picture1.png (Wait 1 second) Picture2.png (Wait 1 second) etc etc ???
Best