User636

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Whenever I use certain animated sideview battlers, I get this glitch whenever the target is selected or damaged:

screen glitch.PNG

This glitch only seems to get worse everytime I disable yanfly's visual turn order plugin. I don't know what's going on or how to fix it. The plugins I'm using and the order they are in is as follows:

plugins 1.PNGplugins 2.PNG

The battler is the werewolf battler from Low's free animated enemy sprites.

Anyone have any idea what's causing this?
 
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Andar

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your order of yanfly plugins is wrong.
This is known to cause a lot of different random glitches, but no one can say if it is your specific case.

Please go to yanfly's website and reorder your yanfly plugins to exactly that list, top to bottom.
other plugins can be mixed in as needed, but yanflys plugins have to be in that order.

please remember that changes in the plugin manager make older savefiles incompatible and you'll have to start new playtests after that.
 

User636

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I've reorganized my plugins and the glitch is still occurring. It only happens with certain battlers and stops showing up when the battler enters an abnormal/weakened motion. From the looks of things, this glitch only seems to occur when the battler is in a walk or standby motion.
 
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ElCheffe

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Could you please post a screenshot of your new plugin order? Just to make sure there is no new bug inside?
 

User636

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Here's the revised load order:
load 1.PNGload 2.PNGload 3.PNG
 

ATT_Turan

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What happens when you disable all non-Yanfly plugins? Make sure you test by starting a new game, don't use load game or test battles.
 

Andar

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It only happens with certain battlers
If you make a list of battlers that it happens with and which ones it doesn't happen with, can you see any common property or reason?
like all those it happens with are non-RTP or a different format or something like that?
 

Shaz

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I've moved this thread to Plugin Support. Thank you.

 

User636

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Still get the glitch with
What happens when you disable all non-Yanfly plugins? Make sure you test by starting a new game, don't use load game or test battles.
I get the same problem. So I reapplied the update, made a new game, transferred all my material from the original to the new, properly arranged the plugins, and I'm still getting the same problem.
 

Andar

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please read my post #7 above. It looks as if part of the problem is in the pictures itself
 

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thought I'd upgrade to mz from mv cause of the nice quality of life features but ****ing hell why couldn't they allow old plugins to work in it and secondly how come in over a year since it's release has there been no mz version of something so crucial as a non grid based movement plugin. I guess I'll stick with mv. (why wasnt mz just an update to mv anyway literally nothing substantial changed..)
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