BiovoG

Villager
Member
Joined
Apr 18, 2021
Messages
5
Reaction score
0
First Language
English
Primarily Uses
RMMV
I'm having an issue with the AnimatedSVEnemies plugin where the animated enemy performs said actions super fast, like 1 frame fast. This happens with him attacking or getting hit. I also used the sprite sheet on an actor and that worked correctly. What I find so weird is that the idle animation is still normal speed, so that probably not it either. I also have all plugins in the correct order.

Below is video of what I mean:


Thanks in advance!
 

BiovoG

Villager
Member
Joined
Apr 18, 2021
Messages
5
Reaction score
0
First Language
English
Primarily Uses
RMMV

BiovoG

Villager
Member
Joined
Apr 18, 2021
Messages
5
Reaction score
0
First Language
English
Primarily Uses
RMMV
buuuuuuuuuuuuuuuuump
 

ATT_Turan

Forewarner of the Black Wind
Veteran
Joined
Jul 2, 2014
Messages
894
Reaction score
478
First Language
English
Primarily Uses
RMMV
You haven't supplied much information to work with. Can you provide screenshots of the enemy database entry? Have you tried changing the <Sideview Frame Speed> tag? Is there an action sequence in the skill it's using? Have you given it a <Sideview Attack Motion>?
 

BiovoG

Villager
Member
Joined
Apr 18, 2021
Messages
5
Reaction score
0
First Language
English
Primarily Uses
RMMV
Enemy database entry:
1618943795225.png

As you can see its sideview attack motion is swing. Notice how I didn't put any <Sideview Frame Speed> and thats because in the screenshot below the default should be 12 (This is the Animated sv Enemies plugin parameters section):
1618943903102.png

I did however change this value both in here and in the notebox of the enemy and the IDLE animation gets slower but the rest is still super fast.

it is currently not using any action sequences. I also discovered that this happens with every enemy. I've tried disabling several plugins and even all except for the AnimatedSVEnemies plugin, but I keep getting the same result.
 

ATT_Turan

Forewarner of the Black Wind
Veteran
Joined
Jul 2, 2014
Messages
894
Reaction score
478
First Language
English
Primarily Uses
RMMV
Are you sure your sprite sheets are in the correct format? If you replace the graphics with one of the default SV actors, does the same problem happen?
 

BiovoG

Villager
Member
Joined
Apr 18, 2021
Messages
5
Reaction score
0
First Language
English
Primarily Uses
RMMV
Yup, the exact same problem. Furthermore if I use this minotaur sprite sheet on a playable character it works perfectly fine.
 

Latest Threads

Latest Profile Posts

Took our dogs on a walk and someone asked if our smallest one was a gueanie pig ((however it's spelt))
I decided to create reboots of my games on RPG Maker MV. I'm happy. :biggrin:
So, as i finish setting up my items for part 1 of my game, I realized I forgot to finalize an ENTIRE category of items. Know which ones? The Fallen Feathers....BTW my game is called "Fallen Feather"
and_remember_tomorrow_exploding_puzzle_logo.jpg

Made some new friends, and blew up a puzzle... Happens. :LZSwink:
A new RPG Maker music pack is coming out soon! Below is a demo of one of the compositions in the pack, Heroic Battle. More details coming soon!

Forum statistics

Threads
111,147
Messages
1,058,694
Members
144,374
Latest member
strawbies
Top