- Joined
- Mar 26, 2012
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I've been interested in trying my hands on making an RPG in RM2k3, but I tend to favour either turn-based sideview battles or first-view ATB battles (don't even ask). I like having my battles look dynamic, though, so I thought of using animated facesets during battle.
As for a more detailed description of what I want: I would like to be able to have a character look like they are being hurt when they are the target of an attack, have an appropriate status ailment portrait when hit with one, etc. I will likely just use one static picture for every different "animation" rather than an actual animation, but I'm not sure how doable this would be. (My main concern is the different face when being damaged by an enemy.)
Examples of faceset frames I want to make:
As for a more detailed description of what I want: I would like to be able to have a character look like they are being hurt when they are the target of an attack, have an appropriate status ailment portrait when hit with one, etc. I will likely just use one static picture for every different "animation" rather than an actual animation, but I'm not sure how doable this would be. (My main concern is the different face when being damaged by an enemy.)
Examples of faceset frames I want to make:
- Character is being hurt by an attack (changes back to idle/status face when no longer under attack)
- Status ailments - e.g. K.O., poison, stunned, sleeping, mute
- Casting a spell or using an attack
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