Animating Front View Battlers with Yanfly's animated SV enemies plugin?

Kingkoala

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I'm pretty sure Yanfly's Animated SV Enemies works for front view as well. It uses the SV actor format for the enemy spritesheets though, so it's limited to 3 frames per animation.
Can someone please clarify this post alittle bit for me. Possibly explaining the process of how/if its possible to animate front view battlers using Yanfly's SV animation plugin by associating sprite sheets to static battlers?

Even if its only 3 frames i'd like to know how to set this up and see what can be made of it.
 

LadyBaskerville

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If set up the plugin and the notetags exactly like you would for animated enemies in the SV battle system, but choose the standard Front View battle system in the database, the enemy should still use the battler sheet you assigned to it and make the same motions for attacking, guarding, dodging etc.

You would need to create or find proper graphics of forward-facing enemies yourself, though. The template for the SV actor battler sheet, which is the format that Yanfly's plugin uses, can be found in the RMMV Help files or in this thread: https://forums.rpgmakerweb.com/index.php?threads/rpg-maker-mv-templates-and-guideline.46839/
The size of the battler sheet doesn't matter, so you could freely scale the template up/down horizontally and/or vertically, as long as the number of frames stays the same.
 

Kingkoala

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Thanks for the response @LadyBaskerville !

I'm still a bit green working with Yanfly's plugins. Just to make sure can you let me know if I'm understanding this.

You would still use the static/FV battler file for your battler.

Upload a SV actor template to the SV actor battler folder in the database to match your enemy battler.

Then by adding an ID assocation notetag to the battler itself, have Yanfly's pull the animations for the battler from the ID'd template?
 

LadyBaskerville

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Pretty much, yes. You don't even need a matching static battler; if you specify a SV actor sheet in the notetags, it will override whatever you select in the Enemies tab.
Images in the spoiler:
This is the enemy in the database (mind the notetag - it refers to the file "Actor2_5.png" in the img/sv_actors folder):
SVEnemiesFV1.png
And this is what it looks like in-game (actually animated, but you get the idea):
SVEnemiesFV2.png
It might still be a good idea to use static battler images for the "default" (where I have the bat image) that have the same size as one frame of the animated sheet, so you can position them better in the Troop window.
And like I said, you will probably want to have a "SV" battler sheet of an enemy that's facing forward. (byBibo made one such cat battler, which you can find here. I don't think I've seen any other like that on the forum.)
 

Kingkoala

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This all helps a ton.

Looking forward to experimenting and bringing some more life to the FV system.

Again thanks alot, really appreciate the assistance!
..:cutesmile:
:thumbsup-left: :thumbsup-right:
 

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