Animation hitting above the head.

radajin

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So i'm using @Yanfly animated side view enemies, and The attack animation on some of my side view villians, who I've had to use the scale sprite note tag on, keeps hitting above their heads. 


the attack animations vs the PC's hits just fine, the animations i'm looking at are set to center, and are in the dead center of the big + x/y axis. I've tried messing with some of the note tags but havn't had any luck adjusting the hit box. when using RTP resources it hits the center just fine.


Sorry if I've been asking a lot of questions lately i'm just trying to hammer out some new bugs that showed up before the my big steam reveal at the end of the month.


i'm using a static image with the breathing tag. the normal sprite was to big so i used a scale 50% tag on it.


I feel bad because i know didly squat about java but i'm learning and i'm sure it could be fixed if i knew more about what i was doing. thanks in advance! ( this has happened on 3 different enemy images)

svanimation.png
 

Victor Sant

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Check if there is too much blank spaces on the battler image. For example this:


Image.png


The animation don't know where the sprite is inside of the graphic, all it know is the graphic height and is displayed accordinally to it.
 
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radajin

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this img takes about nearly 100% of the box. i was hoping that was it but i don't think it is. 


Here is the sprite before the Scale note tag scales it down, but even without the scale note tag it's still hitting the upper wings. just trying to figure out how to adjust monster to monster so i can do it for each custom art i use.

16515623.png
 

Victor Sant

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The scale notetag is surely part of the issue.


For example your image, the center is here:


bat.png


This is probably around where the slash cuts when not using it. (Maybe a bit above since the slash don't cut perfectly at the center)


Try making like the MV Bat graphic, make the frame bigger and move it up a bit, leaving a gap bellow it. You might also leave a small gap on the battler right, to center it's body on the middle of the image.
 
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radajin

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well shoot, was hoping it was  something i could fix with a note tag, this i would have to change almost every single image.


Anyone know if yanfly's action sequences can change the target location monster by monster?


Edit*** So @Yanfly to get the img's to hit correctly i had to add space under and to the right of them as victor suggested. But i also had to manually scale them down in the img creator also, the scale down feature inside the side view battlers plug in is not properly lining up the animation where it should hit. at least in my testing might want to take a second look. the scale up part works just fine it seemed to be just when i was down scaling the img. When i manually scaled down the img to the size i wanted it worked just fine, and then i scaled up the img in the creator and it worked jsut fine. but then i made the img even smaller and it threw the animation off. just some testing i'm doing to try and find out if there is a problem with the down scale. Just trying to help out. I am useing static images with the default breathing
 
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