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So i'm using @Yanfly animated side view enemies, and The attack animation on some of my side view villians, who I've had to use the scale sprite note tag on, keeps hitting above their heads. 


the attack animations vs the PC's hits just fine, the animations i'm looking at are set to center, and are in the dead center of the big + x/y axis. I've tried messing with some of the note tags but havn't had any luck adjusting the hit box. when using RTP resources it hits the center just fine.


Sorry if I've been asking a lot of questions lately i'm just trying to hammer out some new bugs that showed up before the my big steam reveal at the end of the month.


i'm using a static image with the breathing tag. the normal sprite was to big so i used a scale 50% tag on it.


I feel bad because i know didly squat about java but i'm learning and i'm sure it could be fixed if i knew more about what i was doing. thanks in advance! ( this has happened on 3 different enemy images)

svanimation.png

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