Animation in Battles

Jewo

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Hello/Greetings during battles I tried to make an Animation Repeat on an enemy (to make it Animated) but I couldn't find a way to make it continue even during Player's Turn.
 

Kes

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If I have understood your query correctly, and I may not have, for that you will need a script. I use Yanfly's State Animations. The web page is here. Use the Github link.
 

Jewo

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If I have understood your query correctly, and I may not have, for that you will need a script. I use Yanfly's State Animations. The web page is here. Use the Github link.
Thanks for the help!
 

Jewo

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Hello/Greetings during battles I tried to make an Animation Repeat on an enemy (to make it Animated) but I couldn't find a way to make it continue even during Player's Turn.
I was using the script but I cant make it work.
 

Kes

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"I can't make it work" doesn't give enough information to help you.
What did you do exactly? What did you expect to happen when you did that? What actually did happen?
 

MushroomCake28

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I've moved this thread to RGSS Script Support. Please be sure to post your threads in the correct forum next time. Thank you.

 

Jewo

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"I can't make it work" doesn't give enough information to help you.
What did you do exactly? What did you expect to happen when you did that? What actually did happen?
Well I dunno how we make the script work at all. I dont have enough info to know how to make it work.
 

Roninator2

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Well I dunno how we make the script work at all. I dont have enough info to know how to make it work.
And you didn't answer any of his questions.
 

Jewo

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And you didn't answer any of his questions.
That I mean, its that I dont know how we can "activate" it. Because we gotta put some stuff in notebox but there are not further informations.
 

Jewo

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"I can't make it work" doesn't give enough information to help you.
What did you do exactly? What did you expect to happen when you did that? What actually did happen?
1) I did what was told in the script. (<state ani: x>
# Causes the status effect to play battle animation x repeatedly on the battler
# if the battler is affected by this state and if this state is the highest
# priority state with an animation.)


2) I expected the animation play in loop once its done.
3) Nothing Happened.
 

Roninator2

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but there are not further informations
Again you did not answer the questions. All you said was 'I don't know what to do' which is not "this is what I did"
It sounds like you need to learn the program more (tutorial links in my signature block).
I don't know if it is a language barrier, but lets try to lay this out in a simple manner.

1. Put script in editor script list. At the bottom below the materials slot and above the main slot. Right click select insert, will make a new slot.
2. Copy the text in the script for the note tag. <state ani: x>
3. Go into the database, select states. go to the state that you want to have the animation repeat.
4. Place the note tag in the note box for that state. Keep in mind that x is the id number for the animation.
So if you wanted 'hit fire' to play as the animation for the state you would use <state ani: 2>
5. Next you would set up the game so that in battle your player, or the enemy, will be inflicted with the state you have that note tag on.
Then the program will do the rest.
 

Jewo

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Again you did not answer the questions. All you said was 'I don't know what to do' which is not "this is what I did"
It sounds like you need to learn the program more (tutorial links in my signature block).
I don't know if it is a language barrier, but lets try to lay this out in a simple manner.

1. Put script in editor script list. At the bottom below the materials slot and above the main slot. Right click select insert, will make a new slot.
2. Copy the text in the script for the note tag. <state ani: x>
3. Go into the database, select states. go to the state that you want to have the animation repeat.
4. Place the note tag in the note box for that state. Keep in mind that x is the id number for the animation.
So if you wanted 'hit fire' to play as the animation for the state you would use <state ani: 2>
5. Next you would set up the game so that in battle your player, or the enemy, will be inflicted with the state you have that note tag on.
Then the program will do the rest.
Thx for the help-
 

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