Vis_Mage

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Hey there,

A quick question, to those whom have deployed games on Mobile (Android in particular, in my case), have you been able to find a way to deal with the heavy lag spike that comes while using animations in battle?

I'm using a decently powerful phone (Samsung Galaxy A71, which has 8gb ram), while can run MV games at a steady 60fps, but when a battle animation is taking place, it drops to ~25fps, roughly doubling the time it takes animations to play, and really making battles a slog.

My first instinct was to use a preloader for the animations themselves, but it doesn't seem to have an effect on the slowdown.
 

Shaz

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It's odd that a preloader isn't helping. Which one are you using?
 

Vis_Mage

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So far, I've tried using YSP Preloader, TDDP Preload Manager, and tried SRD's Preload Core (although SRD's had conflicts with other plugins I was using), to no avail. I've also tried some tips such as removing any flashes in the animations themselves, but didn't see any noticeable change.
 

josephdevelops

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Make sure that none of your animations use hue shifting or tinting...same for enemies. Mobile CPUs don't play well with flashes, hue shifts, and tints of any kind.

On my project I've been able to disable hue, tints, and flashing throughout the entire game with one exception. I still haven't figured out how to remove the critical strike hue effects... they slow down my game pretty dramatically.
 

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