Hello,
Basically, whenever I try to put an animation inside the "<whole action>" tag, the animation doesn't
play at all, it just gets skipped instead. This issue only affects the animations, not other commands like
"action effect", and it only appears when I put the animation command inside the "<whole action>" tag, as
the animation plays normally when it's placed on the "<target action>" tag, whatever the animation or the
skill used may be.
The notetag used for the skill is:
"<setup action>
display action
immortal: targets, true
motion shield: user
wait: 45
hide battle hud
camera focus: target
zoom: 180%, 30
camera offset: right, 400
wait: 35
</setup action>
<whole action>
animation 48: target
wait for animation
</whole action>
<target action>
action effect
wait for animation
wait: 17
show battle hud
</target action>"
On the tag above, the animation gets skipped and does not play (until a while ago, this same notetag was
working perfectly); while it still plays normally in notetag like this one below:
"<setup action>
display action
immortal: targets, true
motion shield: user
wait: 45
hide battle hud
camera focus: target
zoom: 180%, 30
camera offset: right, 400
wait: 35
</setup action>
<whole action>
</whole action>
<target action>
animation 48: target
wait for animation
action effect
wait for animation
wait: 17
show battle hud
</target action>"
I have the Yanfly Core Engine AND Battle Engine Core plugins installed, as well as all of the three Action
Sequence pack plugins.
I'm not sure about what would be causing this issue. The animations if I placed them that way at first.
I use to change some parts of the plugins I'm using on the game, in order to adapt them to my game
better. The point here is that I am no experienced programmer; I'm learning to code yet, which means that
I could have changed something that would make the Action Sequence Pack plugins malfunction in any sort
of way, without even noticing I did so. However, I tried to check if there was any difference between the Yanfly
Core Engine, Battle Engine Core, or Action Sequence Pack plugins before and after the bug appeared, and there
were none. Of course, there could be something changed on the other plugins, which could potentially make
things clash, but I don't really know where to actually search for them, because as I've just said, I'm an amateur.
So, that means that, in order to fix my issue, I will probably need help.
Thanks in advance.
PS: The plugins I'm using on my game right now are, in top to bottom order (some of them have a few
modifications, as stated before): "YEP_CoreEngine", "VE_BasicModule", "AltMenuScreen", "AltSaveScreen", "VE_DiagonalMovement", "YEP_BattleEngineCore", "YEP_X_ActSeqPack1", "YEP_X_ActSeqPack2",
"YEP_X_ActSeqPack3", "YEP_TargetCore", "PrettyGauges", "FSDK_HPColor", "YEP_BattleStatusWindow",
"VE_BattleCommandWindow", "YEP_X_AnimatedSVEnemies", "YEP_TouchInputDisabler", "YEP_MainMenuVar",
"YEP_KeyNameEntry".
Basically, whenever I try to put an animation inside the "<whole action>" tag, the animation doesn't
play at all, it just gets skipped instead. This issue only affects the animations, not other commands like
"action effect", and it only appears when I put the animation command inside the "<whole action>" tag, as
the animation plays normally when it's placed on the "<target action>" tag, whatever the animation or the
skill used may be.
The notetag used for the skill is:
"<setup action>
display action
immortal: targets, true
motion shield: user
wait: 45
hide battle hud
camera focus: target
zoom: 180%, 30
camera offset: right, 400
wait: 35
</setup action>
<whole action>
animation 48: target
wait for animation
</whole action>
<target action>
action effect
wait for animation
wait: 17
show battle hud
</target action>"
On the tag above, the animation gets skipped and does not play (until a while ago, this same notetag was
working perfectly); while it still plays normally in notetag like this one below:
"<setup action>
display action
immortal: targets, true
motion shield: user
wait: 45
hide battle hud
camera focus: target
zoom: 180%, 30
camera offset: right, 400
wait: 35
</setup action>
<whole action>
</whole action>
<target action>
animation 48: target
wait for animation
action effect
wait for animation
wait: 17
show battle hud
</target action>"
I have the Yanfly Core Engine AND Battle Engine Core plugins installed, as well as all of the three Action
Sequence pack plugins.
I'm not sure about what would be causing this issue. The animations if I placed them that way at first.
I use to change some parts of the plugins I'm using on the game, in order to adapt them to my game
better. The point here is that I am no experienced programmer; I'm learning to code yet, which means that
I could have changed something that would make the Action Sequence Pack plugins malfunction in any sort
of way, without even noticing I did so. However, I tried to check if there was any difference between the Yanfly
Core Engine, Battle Engine Core, or Action Sequence Pack plugins before and after the bug appeared, and there
were none. Of course, there could be something changed on the other plugins, which could potentially make
things clash, but I don't really know where to actually search for them, because as I've just said, I'm an amateur.
So, that means that, in order to fix my issue, I will probably need help.
Thanks in advance.
PS: The plugins I'm using on my game right now are, in top to bottom order (some of them have a few
modifications, as stated before): "YEP_CoreEngine", "VE_BasicModule", "AltMenuScreen", "AltSaveScreen", "VE_DiagonalMovement", "YEP_BattleEngineCore", "YEP_X_ActSeqPack1", "YEP_X_ActSeqPack2",
"YEP_X_ActSeqPack3", "YEP_TargetCore", "PrettyGauges", "FSDK_HPColor", "YEP_BattleStatusWindow",
"VE_BattleCommandWindow", "YEP_X_AnimatedSVEnemies", "YEP_TouchInputDisabler", "YEP_MainMenuVar",
"YEP_KeyNameEntry".


