- Animations Archive - (Update 11/04 - Nov Part 1/2)

Discussion in 'RPG Maker MV Resources' started by hadecynn, Jan 19, 2016.

  1. Codeless

    Codeless Villager Member

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    This is awesome! You're amazing!
    Great Job! :D
     
  2. hadecynn

    hadecynn Abyss of Oblivion Veteran

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    Good evening RPG Maker Forums!


    Apologies for the delay on today's release, I will be uploading a new animation tomorrow.


    I spent the entire day today finishing the thing that I can't talk about... yet.


    ...


    ...


    ...


    ...soon.
     
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  3. AwesomeCool

    AwesomeCool Bratty and spoiled little sister Veteran

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    @hadecynn - Careful, soon is trademarked.


    So you could be sued and thrown in jail and slapped with a fish and only can eat rocks for the rest of your life, if caught,


    which would happen soonTM
     
  4. hadecynn

    hadecynn Abyss of Oblivion Veteran

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    Good evening RPG Maker Forums!


    Today's release is an experimental exercise looking at a new method to generate highlight and shades in animations. Those of you who are familiar with image editing and the MV 1.1 update were probably just as excited as I was about getting the options to use Multiply and Screen for blend modes. Of course, it's a shame that we still don't have cool stuff like Overlay, but at least these options have given us ways to create more responsive colors.


    Of course, the problem is that if you can't separate the lighter parts of a cell from the darker parts, then having these different blend modes doesn't really do you any good if you want them to occur in the same animation. Therefore, today's release was an experiment to see what would happen by separating the dark/light layers and re-integrating them back through MV's animation tool. 


    For those that have no idea what I'm talking about above, load the View attachment Animations.json and compare EngineFire to EngineFireLayered to see the difference (you have to have all 3 animation sheets).


    === GIF Showcase ===


    Engine Fire


    [​IMG]


    === PNG Download ===


    Engine Fire - Full Animation - https://www.dropbox.com/s/1ne7dfq4q7cv0ar/XEngineFire.png?dl=0


    Engine Fire - Component 1 - https://www.dropbox.com/s/ll0guvrw1wfymyt/XEngineFire01.png?dl=0


    Engine Fire - Component 2 - https://www.dropbox.com/s/c201uc17neu84xr/XEngineFire02.png?dl=0


    ====================


    Enjoy!


    ==================================================================================================================


    3/19/2016


    ==================================================================================================================


    Good evening RPG Maker Forums!


    Today's release proves that hexagons are cool, period.


    === GIF Showcase ===


    Protect.EXE


    [​IMG]


    === PNG Download ===


    Protect.EXE - Full Animation - https://www.dropbox.com/s/kyvj0u1jlqxxl09/XProtectEXE.png?dl=0


    Protect.EXE - Component 1 - https://www.dropbox.com/s/xbw3mnwpiz26xuw/XProtectEXE01.png?dl=0


    Protect.EXE - Component 2 - https://www.dropbox.com/s/f9zxkay5gp7hnjc/XProtectEXE02.png?dl=0


    ===================


    Enjoy!
     
    Last edited by a moderator: Mar 20, 2016
  5. Craig

    Craig Veteran Veteran

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    These are all SO amazing! I would love to learn how to make these! You have a very rare skill set :D  Thanks for sharing it with us!
     
  6. Nuxill

    Nuxill Ok Veteran

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    Oh that protect.exe is SO beautiful *v* I'm a huge sucker for hexagons. 
     
  7. Ras101

    Ras101 Veteran Veteran

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    That's a pretty amazing Protect animation. So cool, and perfect for sci-fi games (even fantasy ones too).
     
  8. hadecynn

    hadecynn Abyss of Oblivion Veteran

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    Good afternoon RPG Maker Forums!


    For those of you that missed it, there was a release on Saturday (Protect.EXE) that I had to add through editing the post on Friday (Engine Fire) due to forum rules. Its on the previous page, go take a look if you haven't already.


    Anyway, for today, we have one of the elements that was listed on the survey but didn't score that high. Nevertheless, it is a theme that I've wanted to try in a while, so here we are.


    === GIF Showcase ===


    Growth


    [​IMG]


    === PNG Download ===


    Growth - Full Animation - https://www.dropbox.com/s/ahy2tqvrq0zugz3/XGrowth.png?dl=0


    Growth - Component 1 - https://www.dropbox.com/s/kb3xkmve3cf8t3v/XGrowth01.png?dl=0


    Growth - Component 2 - https://www.dropbox.com/s/t00dq6gnqe8hynd/XGrowth02.png?dl=0


    ===================


    Enjoy!
     
    Last edited by a moderator: Mar 23, 2016
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  9. Little Adventurer

    Little Adventurer Veteran Veteran

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    It's... beautiful!!! :D
     
  10. Pedrospecian

    Pedrospecian Villager Member

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    That's such an awesome animation! I've always missed nature-based animations in RPG Maker's VX Ace's and MV's RTP. The closest thing from a nature animation in that versions is one of the Bind animations, which shows luminous vines binding the target. However, it won't look 'natural' at all since the vines are just energy constructs instead of living plants.

    The lack of animations for elements other than the common ones (Fire, Ice, Thunder, Darkness etc) not only prevents us from implementing ideas that are different from the majority of the RPGs but also give us a hard time when making fangames that contain uncommon elements (e.g. if I wanted to make a Pokémon fangame, the only way I could create animations for new Grass-type moves would be making them by myself. However, not everyone can do it).


    Keep making these amazing animations, man ^^
     
     
    Last edited by a moderator: Mar 24, 2016
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  11. hadecynn

    hadecynn Abyss of Oblivion Veteran

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  12. baufian

    baufian lost gear in the grand design. Veteran

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    Like the charge a lot. Got a few ideas on what to do with it.
     
  13. Pedrospecian

    Pedrospecian Villager Member

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    That would be useful for casting physical (or at least non-magic) skills
     
  14. hadecynn

    hadecynn Abyss of Oblivion Veteran

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    Good afternoon RPG Maker Forums!


    The intention for today's release isn't so much a battle animation as it is just a utility animation, but I guess it's possible to use this in battle as well?


    === GIF Showcase ===


    Teleport


    [​IMG]


    === PNG Download ===


    Teleport - Full Animation - https://www.dropbox.com/s/hht3vf4jpyw2rx5/XTeleport.png?dl=0


    Teleport - Component 1 - https://www.dropbox.com/s/rsqbwhg05inf1pv/XTeleport01.png?dl=0


    Teleport - Component 2 - https://www.dropbox.com/s/e39i9obay6gn9a5/XTeleport02.png?dl=0


    ===================


    Enjoy!
     
    Last edited by a moderator: Mar 27, 2016
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  15. Little Adventurer

    Little Adventurer Veteran Veteran

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    *raises eyebrows* I was just going to use one of the Wind animations, but this works too!
     
  16. MorganLing

    MorganLing Villager Member

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    I have to say that's a pretty useful animation. I could use it for a Teleport skill that I already made in case you want to leave the dungeon. However, the Teleport Script that I'm using is now totally worthless to me now. And I will get myself a new Teleport skill script.
     
  17. hadecynn

    hadecynn Abyss of Oblivion Veteran

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  18. MorganLing

    MorganLing Villager Member

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    That looks pretty cool. Could make a good skill out of it. X3
     
  19. hadecynn

    hadecynn Abyss of Oblivion Veteran

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    Good morning RPG Maker Forums.


    As you have probably noticed, I haven't been updating according to schedule in the past few days. I apologize.


    Unfortunately, there's been a number of changes in my life/work schedule that's now taking up a lot of my time, and I don't think that I'll be able to maintain the current update schedule while maintaining the standard of quality in what I release. I'd like to ask for your understanding as I take a brief break to figure out how to best fit the Animations Archive into my new schedule. 


    Regards,


    hadecynn
     
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  20. Alkorri

    Alkorri Proofreading Penguin Veteran

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    That's fine, hadecynn! You've already been providing amazing work. Hope life/work is going fine on you :)
     
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