StrawberryFlower

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I don't think I understand the animations tab in the database. I deleted everything, except for the first one, and just replaced the graphic with something else. Though the graphic doesn't show up on the bottom. And I don't know how to drag the last animation to the middle area.

(No image at the bottom, but you can see the graphic in the middle.)
Slash1.png

(The image in question, showing that it's available)
Slash2.png

(How do I add the next frame to the middle? This image shows up just fine.)
Bite1.png

What am I doing wrong?

Thanks for any help!
 

Andar

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That is a bit much to describe, it would require a full tutorial and I don't have time to write something like that at the moment. So I'll just point you into the correct direction.

A lot of the animation tab functions is bound to the right-click. right-click "new" gives you a frame for a picture, and right-click "edit" allows you to change its settings. By default the frame that appears contains the selected pattern from the list below.

If a picture does not appear below after being selected, then most likely its format is wrong. I can't tell you what is wrong with the format of your slash picture from that screenshot.

the buttons on the animation editor (tween, batch, ...) are for mass-setting data on multiple frames. For example tween requires one animation cell to be set on an early frame and then uses that data for a pattern to follow the next frames automatically. It takes some experimenting to learn how to use these patterns.
 

StrawberryFlower

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Even with your well-written response (as usual), I still feel pretty lost.

Has anyone made an animations tutorial..?
 

Andar

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make a new project where you don't delete the default animations and use those to check around how what is done. animations are rather complex and not easy to explain (which is one reason why they stagnated for several makers before being replaced completely in MZ)
 

StrawberryFlower

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Unfortunately, I still don't understand anything while doing that...
 

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