Animations tab help

jester610

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Ok seriously we have a problem. As a person coming from using rpg maker vx, and vx ace, I've grown too accustomed to using their animations tab. The rpgmaker mv animations tab how ever, IS COMPLETE GARBAGE! And I honestly can't stress this enough. Last night I decided to make an animation for a skill sequence, and what would have took me like 10-15 minutes to complete on vx ace, took me about an hour and then some.

not only that but the animation isn't even finished the way I want it to be.

Can someone tell me why this is? It makes no sense to release a product that's supposed to be an upgrade, and it's actually worse than the previous product.

And there are too many examples of this, vx and vx ace could play custom music in MP3 format (which is the current standard for music files of today) that were about 30+ minutes long, and play them instantly, on contact with no lag or late start up at all. Yet MV can only play ogg vorbis and MP4, and to add insult to injury, it still lags and plays music files late.

Why are people not talking about this? People paid 70+ dollars for a broken product, and that's sickening. I have friends who help collab with me on making games, and they're HIGHLY suggesting that I go back to using Ace. THAT SHOULDNT BE THE CASE.

I'm sorry everyone I know I'm ranting but I don't see anyone ells talking about this, and these issues need to be fixed, because at this point I'm fed up with the program not being able to do its basic functions properly.

But look Seriously if anyone knows a way to make the animations tab in Rmmv better please let me know, a seperate program that I can make animations in, and copy them to mv or maybe if someone has knowledge of an update, anything!
 

Andar

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It makes no sense to release a product that's supposed to be an upgrade,
This is where you're wrong - MV never was supposed to be an upgrade, and never was advertised as such - it is a completely reprogrammed engine to fit the entire different framework of web- and mobile deployment, something that couldn't be added to Ace due to the use of Ruby.
And there are too many examples of this, vx and vx ace could play custom music in MP3 format (which is the current standard for music files of today)
again, no - MP3 is only the standard for PCs, other devices don't have the same level of support for them - and that support couldn't be added, because if Kadokawa had added a MP3 decoder into the engine they would have had to pay licencing fees for that (MP3 is only free to hear because the commercial programs providing the players have paid for that).
So MV had to be programmed on the formats used by the target devices that don't have native MP3 decoding.

Why are people not talking about this?
They have talked about it - the answers I gave above aren't new, they have been given before and most people have accepted that as the neccessary price of having mobile and web deployment.
And that can't be changed without removing those deployment options, so all rants about that are useless.

But look Seriously if anyone knows a way to make the animations tab in Rmmv better please let me know,
The biggest problem is that there is a bug in the animation tab, a bug that had been reported several time in the past and is already being worked on:
the last frameobject added doesn't get displayed, making coordinating difficult unless you temporarily add another object and delete that later.


There is no info yet on when the next update will happen (most probably shortly after the official japan release, because steam got the digital english release three months before the japanese CD distribution (the japanese release is CD, not digital).


But most probably that update will remove that bug and make the animation tab usable again.
 

Shaz

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Copy the last frame into the current one. That will not only show you where the sprites were, but it'll put them there for you, making your job of moving/adjusting them even faster.
 

jester610

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Well thank you Andar. Your information at least gave me some insight as to why these issues are occurring. But I still feel as if I paid for a half finished product.

I can deal with most of the problems, how-ever animation is something that my games rely on heavily. My skills are flashy, and I do take pride in my skills as an animator.

But it extends to more than just a "bug" there are a lot of features that were cut out from vx, and ace, when it comes to animations, such as the "copy last" button, and the auto pixel snap feature. not only that but the ghost layer for when you go to a new frame and shows the previous frame faded out so you can know your exact coordinates, and stuff have all been removed.

And then there are even more things that interfere with the cells. There's no option for sub blending, only additive and normal, and when copying a cell from a previous frame to a new frame it will move all previous cells of all the frames to a new location, completely screwing up your animation.

These are my problems. I have to manually input the coordianates of every single cell for every single frame. When in vx ace there were options that fixed these issues that I'm complaining about now. Again I spend an hour and 20 minutes working on one animation for one skill last night. And that skill is still not completed, I was recreating an animation that I had used in vx ace and it only took me like 10 minutes to make the exact animation that I'm trying to recreate on MV.

I can't spend 1 hour on every single animation, that's draining. The tab extends to more than just a simple bug. And I know you said that MV isn't supposed to be an upgrade from vx ace, however sites for ACE are shutting down. People who had wordpresses up for ace have taken Down their site and moved over to MV so I apologize if I didn't know it wasnt intended to be an upgrade but that's how people are treating it.

I feel as if MV took too many steps backward for it to have been released the way it did. And I want to see the program flourish, I really do, but my animations are everything and without them I feel my combat in my game will be stale and look boring. And I don't have the time to put forth that much effort into making something look pretty when on a previous version of rpgmaker I didn't have these problems.
 

jester610

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@shaz, doing that works for static animations however my animations require a lot more preciseness to them I'm not talking about making 1 simple animation or motion tweening, I'm talking about using multiple animations in succession with eachother that makes the game actually pop visually. MV requires way to much work and editing for advanced animation making. And that really saddens me.
 
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Shaz

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jester610, please avoid double posting, as it is against the forum rules. You can review our forum rules here. Thank you.


I don't see what the problem is with copying the last frame and using that as a basis for the next one. If your animations are different, just erase those from the original frame at the end.


Doing this will give you exactly the same as what VX/Ace gave with their animations. It might be an extra step, but it's better than nothing, and in most cases it will save a few steps as well.


I get that it'd be nice if it worked the same way right from the start. There's a bug, and it's being looked at. This is a workaround that will keep you going until the bug is fixed.
 

jester610

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The problem with doing that is when I copy a previous frame on to a new frame, and try to move or change the cells, the cells that were in the previous frames also get changed. I wish I could copy them but evidently copying anything in the animations tab is counter productive rather than helpful.
 

Shaz

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Then that sounds like a new issue again that hasn't been reported so far. I'll take a look and see if I can reproduce it, and will report it to be fixed.


Edit: that's not happening for me. If I set up some animation images in one frame, then copy and paste the frame, it inserts a new frame (doesn't overwrite the next one). I can then do what I want with the images on the new frame, and when I go back to the one I copied from, it's just as I left it.


Are you on PC or Mac?
 
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