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AnimaX 1.2
Pheonix KageDesu



Introduction
Extended characters animation system with layers support





Features:

  • Separate images (frames) animation images structure (not spritesheets)
  • Idle animations
    • 3eb332ad81c7dc9e23e19750d47de1b3.gif
  • No frames count limit
  • Animation actions
9bd07f4e96a9b94bd5b1b181afaa3004.gif


  • Changing animation sets during game depends on equipment
    • 70add03dea5aebf8569aebbba2565cf0.gif

  • Flexible settings in plugin parameters for each animation
  • Events support (you can assign animation to any event), easy to change
  • Extra layers (visual equipment) with very flexible settings
  • Diagonal animations
  • 1e4bd365ac2e8d454fb57a66899ef614.gif



How to Use:

Watch video for better understand how plugin working and what can do

All actual plugin instructions and commands are listed in the plugin help section

Plugin have Demo Projects for MV and MZ

Detailed guide: https://kdworkshop.net/animax-plugin-guide/



Download:

Demo Project MV: download
Demo Project MZ: download

Version 1.2 (plugin file only)
For MV and MZ: github (click -> download ZIP)

Terms of Use:

Creative Commons 4.0 Attribution, Share Alike, Non-Commercial

(Attribution Non-Commercial Share Alike, cc by-nc-sa)

You can use plugin in non-commercial project for free

For using plugin in commercial projects you should obtain another license
 
Last edited:
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Plugin is complex and powerful, but for now is only version 1.0, may be some bugs, so, if you find any bugs, glitches, let me know in this thread please. Also will be good to hear some suggestions.
 

Kazami

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Hi Phoenix KageDesu very nice plugin you have there,

i have been looking for a long time after a Character Layer plugin not for the map but for the side view battle, actually what you show here characters with equip layers, so that you can change as an example the head, sword, shild, accecories, everything your plugin can but only for the Side View Battle.

Do you have plans to make something in that direction? Or is it possible to put it on your "Release Later List"? I think many would be interested because there is no such working plugin yet and it has immense potential, I can also imagine that this plugin would sell really well because there isn't any.

When you have such Plans, please in MV.
 
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Update 1.2 available


Changelog

  • Added support of .webp animation images support (.webp more faster and lightweight), see plugin parameter: Is Use .Webp?
  • Added all animations preload option (alternative preload, see plugin parameter: Is Use Alt.Preload?). Recommended to use who have flickering issues.
  • Added Alpha NET Z compatibility

AnimaX animations autosynched in multiplayer game for all charcters and events. So, not need any special configuration for Alpha NET Z, just plug and play. But if you want play some animation localy you have this opportunity also, see plugin help section.
 

hacksider

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AnimaX 1.2
Pheonix KageDesu



Introduction
Extended characters animation system with layers support





Features:

  • Separate images (frames) animation images structure (not spritesheets)
  • Idle animations
    • 3eb332ad81c7dc9e23e19750d47de1b3.gif
  • No frames count limit
  • Animation actions
9bd07f4e96a9b94bd5b1b181afaa3004.gif


  • Changing animation sets during game depends on equipment
    • 70add03dea5aebf8569aebbba2565cf0.gif

  • Flexible settings in plugin parameters for each animation
  • Events support (you can assign animation to any event), easy to change
  • Extra layers (visual equipment) with very flexible settings
  • Diagonal animations
  • 1e4bd365ac2e8d454fb57a66899ef614.gif



How to Use:

Watch video for better understand how plugin working and what can do

All actual plugin instructions and commands are listed in the plugin help section

Plugin have Demo Projects for MV and MZ

Detailed guide: https://kdworkshop.net/animax-plugin-guide/



Download:

Demo Project MV: download
Demo Project MZ: download

Version 1.2 (plugin file only)
For MV and MZ: github (click -> download ZIP)

Terms of Use:

Creative Commons 4.0 Attribution, Share Alike, Non-Commercial

(Attribution Non-Commercial Share Alike, cc by-nc-sa)

You can use plugin in non-commercial project for free

For using plugin in commercial projects you should obtain another license
So... How to obtain that "another license" for commercial project? If I'm creating a ******* project, how much will it cost?
 
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@hacksider, please, go to the plugin official webpage and scroll to "Plugin Versions" section and you will see detailed answer on your question.

P.S. Right now Christmas discounts in my Shop btw
 

Oks

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Hello, great plugin so far but diagonal mouvement is not working. You need to have Alpha ABS Z for it to work.

Could you add the diagonal movement feature directly to AnimaX ?

EDIT: Ok, i just found it can be activated with Mobile Control plugin. (sorry ^^)
 
Last edited:

pennylessz

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This seems very nice, but I'm not sure what license I have to obtain to use it commercially.
 

Oliin

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This seems very nice, but I'm not sure what license I have to obtain to use it commercially.
If you go to the page on their site for the plugin itself (not the guide they linked here) you can see the terms of use for each version waaaaay down on the bottom. It appears that the 'pro' version of the plugin is the commercial use license. Poking around a bit more suggests you get that through either the ******* subscription or a one-time payment of ~$24 USD.
 

pennylessz

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If you go to the page on their site for the plugin itself (not the guide they linked here) you can see the terms of use for each version waaaaay down on the bottom. It appears that the 'pro' version of the plugin is the commercial use license. Poking around a bit more suggests you get that through either the ******* subscription or a one-time payment of ~$24 USD.
Well the plugin is very nice, it might be worth the price. Even though I personally don't think plugins should cost that much.
 

pennylessz

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Would this allow me to have a walk animation that goes 123456123456 or 12345654321?

I'm currently looking at Galv's Character Frames plugin, but it doesn't have all the capabilities of this, so I'm asking if this can do what that does.

Also, what are the chances this is compatible with Visustella?
 
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Would this allow me to have a walk animation that goes 123456123456 or 12345654321?

I'm currently looking at Galv's Character Frames plugin, but it doesn't have all the capabilities of this, so I'm asking if this can do what that does.

Also, what are the chances this is compatible with Visustella?
Walking animation is from 1 to X (end) and again. So 123456123456. 0 (zero) frame only used when character is stay still, it's not used in movement loop.

You can download free version and try in your project with VisuStella.
Free version (basic version) is same as PRO, just have little limitations, but code is same.
https://kdworkshop.net/plugins/animax/
Better download Demo project, becouse plugin settings is not easy, better have examples from Demo
 

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