RMMV Aniy (a_0.0.3)

FrancisFillwood

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Aniy
(stands for A Name Is Yet (to be found))​

Synopsis
For now it's basicly a battle-test demo, with a couple of interesting mechanics.
Things you should know:
  • 1. The cat is your shop, speak with it.
  • 1.1. To farm monsters go to an opening at the bottom and press 'Enter'
  • 2. Skills are in form of cards, you can put them in any equipment.
  • 2.1. In shop you can buy basic skills for symbolic price.
  • 2.2. You can get any enemy skill by killing it and randomly getting a card with that skill (5% chance)
  • 2.3. There is stance-skills (curently just one, Rage). It is passive skills that always active. You can put stance skill cards only in headgers.
  • 3. After levelup you'll get three statpoints, wich you may spend on one of the six basic stats: HP, MP, Strength, Agility, Intelligence and Accuracy.
  • 4. Werewolf boss drops sloted equipment, you may enchant it with scrolls from the shop. Scrolls boost basic stats by random number from +3 to +15.

Screenshots







Update:
  • Test misson.
At hub you'll see new npc, speak with him, he will explain everything you need to know.
This should give you an idea how will story missions look like in future.
Those missions aren't dungeons and will not be replayable after you once finished it.
Test mission could be completed in a few different ways (violent and (semi)non violent)
Level ajustment by Simon will give you 9 levels, that should be enogh for completeng this mission, though non violent ways could require some higher stats (or maxing one with all four characters)​
  • Stat-check feature, basicly a var creates stat-pool for one actor or a full party, and then sub random number from that pool (determined by dificulty of task), after that if var>0 you'll pass stat-check.
  • Minor addition and fixes, like:
Descriptions to weapon's damage stats.
Mana potions.
Fixed few tremendously stupid bugs, like potions didn't consume, cards show up as usable items, etc.​
WIP:
  • A farmable dungeon.
With classic random encounters, and BBEG guarding some treasures at the end.​
  • Better UI.
While Yanfly's plugins partially solves that problem, I still not satisfied. So I'm looking at other plugins, and keep learning that JS.​
  • Switching human enemies to side-viev battlers (they look more natural)
  • First act of story.
I probably shoud have mentioned this earlier, but plot will probably not be very family-friendly. It will be fantasy-noir mixup, and MC will be a private detective, investigating murder of his brother.
Big Tony is a local mafia boss, and Simon is his right hand.
Most of the Act I will be happening in one city (maybe whole game will be happening in the city (except for side-dungeons)​



DOWNLOAD LINK (ver. a_0.0.3)
 
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FrancisFillwood

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So I've made an update.
Basicly a short story mission for you to get the idea how they will be (most likely) look in the future.
 
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