Discussion in 'Games In Development' started by Madurai, Sep 9, 2012.
New screens and voiced trailer added to first post!
Check it out! =)
This looks kind of awesome owo
We were going to save this to reveal with the new trailer, but!
I'd like to introduce the virtual art museum in Anonymous Agony.
Every episode we'll feature new artists in-game! If you like a piece,
you'll be able to view the artist's BIO and webpages right in-game.
So if you're an aspiring artist or photographer, that would like a piece
featured in-game send us a message at "Iarudam@hotmail.com"
with the desired picture, and a bio telling us about yourself,
like why you love art or photography!
We hope to help promote all you fantastic artists and photographers out there!
On the bios in the beginning of your post, could you make the font bigger? I'm having problems seeing them on my monitor :S
Firstly we'd like to again apologize for this delay, but we are just about ready to release File #1 of Anonymous Agony.
Technical work is completed, we're just finishing up some of the art assets.
File #0 had around six story illustrations, and File #1 has 30. That being said I feel it's about time to announce our final art team.
The new dialogue portraits have shifted from a full body view, to a shoulder up view as we feel this focuses on the
facial expressions much more.
Our new portrait artist is Nicole Wong and our whole team is very happy
to have her along. Go pay her a visit here - http://metapham.tumblr.com/
All of the future story illustrations will be drawn by Melody Brown.
Melody drew one of the File #0 illustrations, and will take up the task of
handling all of them from now on. She will also re-draw the File #0
illustrations she did not do for the final version.
Check out Melody here - http://jaytheunseen.deviantart.com/
I'm afraid there may also be another delay with File #2 due to the complete set of
different assets it has. We'll have a lot of foundation work to complete.
Whole separate cast of characters (With the exception of Clara) meaning new portraits, soundtrack,
areas, menu graphics, it's essentially a whole different game.
But once File #2 is released, and we have the assets completed for both sides
of the story, we'll be able to keep the episode every two months deadline.
Some people had asked us how different File #2 was from #1, how different that
side really was. To answer that, it's lighter for one, it's nowhere near as morbid,
and we feel it really contrasts with the Haze side of the story. It also focuses on
simulated psychology sessions, rather than simulated online chatting and murder.
These two stories will eventually come together for the ending, but there's a lot
to get through before that happens.
Expect a trailer displaying all the features of File #1 sometime in October.
Expect File #1 to be released sometime afterwards.
Good game, good graphics, good idea... but I think you should fix the arms of clara. The arms are too short
I'll take a look! Thanks for pointing it out! =)
Get a preview of our original OST with a song performed by Amanda Lee!
Here's the 15-Minute Final Build trailer of Anonymous Agony!
Now thats an awesome trailer, realistic face art, i love the plot of the game.
Wow the ending really gave me a chill, I can't wait to play see more of it. And I agree the plot looks very interesting and will love to see how it turns out.
Amazing trailer. Looks to have a nice plot.
Thanks for the support you guys! =)
The trailer was pretty awesome, I have to admit. I like all the unique features it has; the phone system, computer and the like really gives it that modern flavour.
I'm not sure if it was intentional to fit with dialect, but there were some messages where it said "somthing" instead of something. I noticed you used it as "somthin'" for the policeman, but it seems weird.
In any case, I'll download the final build once it's done!
Massive Thread update!
Impressive project. I like story based games, I like the type of story, I like the art, I like the music too (gonna listen to the song in a second), but the one thing that i don't like so much is the mapping. It's not bad, but in my opinion it isn't up to par with the commercial level of all the other parts of the game. This is more personally, but I also hoped for a more grim tone overall, while in the trailer I get a more vibrant animesque feeling, the rtp and rtp-styled graphics just don't work very well here.
Still, great project you have there man, I can really see this working out
Added a new feature overview to the main post!
I watched your lengthy trailer, and here is my feedback/impressions:
+ The presentation is stunning. I especially like how you incorporate real world digital devices such as smartphones and chat rooms. It's impressive because sometimes even professional games do not pull that off well.
+ A lot of the voice acting, particularly the female voices, are very good. Thumbs up for trying voice acting (a rarity in RPG Maker) and for the most part pulling it off.
+ The character art is generally good, but some of Haze's facial expressions are off-putting.
- The dialogue is hit or miss. Some of it feels okay, but other times it comes across as very cliche or flat. I have a feeling the dialogue is supposed to sound more like an indie movie than a JRPG, but it usually feels like the latter. Fiona with her sketchbook seems like a scene out of Final Fantasy or something, though I understand her purpose is to juxtapose the moral abyss in Haze's character. Speaking of which...
- It's probably too late to rectify this, but Haze's personality and voice just don't fit the character in my opinion. I mean, he's a cold-blooded serial killer yet the impression from his lines and voice is goofy teenager. He just doesn't talk like someone who has a dark secret, and responds to the off-beat events around him with friendly confusion rather than vitriol. I mean, when you've killed someone with your bare hands, it seems oddly naive for the character to ponder why someone has a sword (completely ignoring the fact that she just murdered someone in broad daylight in front of you.)
- On a similar note, the game really seems to have mixed tones and moods. Most of the time, it looks very mundane or even upbeat, yet it's sold as dark and gritty. It wasn't until the end of the trailer that we really got to see any darkness.
It seems like you have a strong team, but what you lack is a good writer/proofreader to bring it from an interesting game to a professional-looking one. Anyhow, those are my thoughts, I look forward to it either way as I'm a big fan of dark, story-centric games.
Oh my! Thanks for the very long detailed thoughts, very appreciated!
The game does have it's upbeat lighter moods, and that's intended. But 80% of the story is darker, like the end parts of the trailer.
If you're hoping for a story that's overall dark themed, you're definitely going to get that!
The intention is to develop a character that is a killer, but also a human being. Yet from the trailer, it's easy to expect the game
to be filled with a lot of that, but it does only take up 20%. I'll be more mindful with trailers in the future, one of the reasons we
didn't show many main story scenes is due to one of the main character's face art not being completed.
The bounty hunter character didn't kill the person, she knocked him out. The center part of the scene was just cut out/modified due
to some incomplete spriting.
I just wanted to clear up those two things and reassure you! I (As well as the rest of the team) will be looking forward to seeing
your thoughts on the first two episodes. (Which are radically different) so we hope to impress!
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