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- Mar 15, 2015
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So I want to create a state that has the class gain Attack Power based on how high his TP is. Higher TP = more Attack Power. I have all of Yanfly's plugins (among others).
How would I go about doing this?
*edit* The answer I came up with thanks to the help of Kiriseo is this formula within a passive state:
<Custom Turn Start Effect>
user._paramPlus[2] = (user.tp / 200) * user.atk;
</Custom Turn Start Effect>
Thanks again, Kiriseo!
How would I go about doing this?
*edit* The answer I came up with thanks to the help of Kiriseo is this formula within a passive state:
<Custom Turn Start Effect>
user._paramPlus[2] = (user.tp / 200) * user.atk;
</Custom Turn Start Effect>
Thanks again, Kiriseo!
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