I am starting to think using a parallel event to show the amount of healing/damage a skill can do was not a wise move to make. I'd like to have it in script form instead, but I don't know how to translate. Here is a screen shot of the parallel event running in the background of the game:
Basically I have a variable for each skill to use in it's display. The event uses the Actor 2's mat stat times a number plus a base, with a variance of about 1~20 to calculate the amount.
About how much work would this take to do, and if someone is willing to do the first for me I am certain I could pick up the pattern and make the rest.
I think it would look something like: EDIT:
Basically I have a variable for each skill to use in it's display. The event uses the Actor 2's mat stat times a number plus a base, with a variance of about 1~20 to calculate the amount.
About how much work would this take to do, and if someone is willing to do the first for me I am certain I could pick up the pattern and make the rest.
I think it would look something like: EDIT:
Last edited by a moderator:

