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I am starting to think using a parallel event to show the amount of healing/damage a skill can do was not a wise move to make.  I'd like to have it in script form instead, but I don't know how to translate.  Here is a screen shot of the parallel event running in the background of the game:



Basically I have a variable for each skill to use in it's display.  The event uses the Actor 2's mat stat times a number plus a base, with a variance of  about 1~20 to calculate the amount.



About how much work would this take to do, and if someone is willing to do the first for me I am certain I could pick up the pattern and make the rest.

I think it would look something like: EDIT: 

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Hello! I would like to know if there are any pluggings or any way to customize how battles look?
I was thinking that when you start the battle for it to appear the eyes of your characters and opponents sorta like Ace Attorney.
Sadly I don't know how that would be possible so I would be needing help! If you can help me in any way I would really apreciate it!
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