- Joined
- Jun 23, 2012
- Messages
- 4
- Reaction score
- 0
- First Language
- English
- Primarily Uses
It took me all of 10 hours to figure out how to allow my character to move around. (Me being an idiot, didn't think to actually mess with collision detection. But that's in the past.) Then it took me quite some time to string things like 'jump' animation into 'peak' animation into 'falling' animation, all the while one particular thing irked me the most more than everything thing that I've managed to overcome thus far.
Why does this program insist on blurring the sprites, or 'Smoothing' them. I THINK this is called Anti-Aliasing, but whatever it is, it makes the game look like someone chewed on it for 3 days and it's just a bunch of much. Is there a particular way to save tiles/sprites so that when I test play it doesn't look like a 2 year old spit on it and did the hamster dance ontop of it? Or is it just stuck looking like someone photoshopped the blur tool all across it?
Why does this program insist on blurring the sprites, or 'Smoothing' them. I THINK this is called Anti-Aliasing, but whatever it is, it makes the game look like someone chewed on it for 3 days and it's just a bunch of much. Is there a particular way to save tiles/sprites so that when I test play it doesn't look like a 2 year old spit on it and did the hamster dance ontop of it? Or is it just stuck looking like someone photoshopped the blur tool all across it?

