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We all know an anti-lag script for off-screen events is quite common. But what if the lag is coming from events that are ON screen?


A lot of my players are experiencing lag in two points of the game. Both feature perhaps 20-30 events on-screen at the same time. Most of them don't move, so I'm thinking there should be a way to reduce the lag, right? Perhaps we can stop the re-drawing of events that don't move (if such a thing is happening)?


The lag for me is very small, but still noticeable. I can imagine that for people with a slower PC these two parts would lag a lot.

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