Any game balancing plugins for MZ?

jgdeutsch

Veteran
Veteran
Joined
Aug 18, 2021
Messages
42
Reaction score
18
First Language
English
Primarily Uses
RMMZ
We're 1/3 through the production of our educational RMMZ game and have now run into the need to properly balance the game.

The game gets too hard or too easy from level to level, and when we adjust one thing, it tends to throw off another.

Is there a good balancing plugin for MZ?

One that automatically assigns the damage the actors and enemies do, the gold and exp they receive, based on their current status?
 

Jragyn

JABS codemonkey
Veteran
Joined
Aug 14, 2012
Messages
293
Reaction score
227
First Language
English
Primarily Uses
RMMZ
We're 1/3 through the production of our educational RMMZ game and have now run into the need to properly balance the game.

The game gets too hard or too easy from level to level, and when we adjust one thing, it tends to throw off another.

Is there a good balancing plugin for MZ?

One that automatically assigns the damage the actors and enemies do, the gold and exp they receive, based on their current status?
you mean like...
something that scales damage based on a comparison of the actor's level versus the (custom) enemy's level? If so, I built a generic functionality like that and never really publicly released it, but could if there was someone who actually wanted it.

EDIT
the scaling also applies accordingly to experience and gold.
 

jgdeutsch

Veteran
Veteran
Joined
Aug 18, 2021
Messages
42
Reaction score
18
First Language
English
Primarily Uses
RMMZ
you mean like...
something that scales damage based on a comparison of the actor's level versus the (custom) enemy's level? If so, I built a generic functionality like that and never really publicly released it, but could if there was someone who actually wanted it.

EDIT
the scaling also applies accordingly to experience and gold.
Yeah, exactly this! Can I try it out?
 

Jragyn

JABS codemonkey
Veteran
Joined
Aug 14, 2012
Messages
293
Reaction score
227
First Language
English
Primarily Uses
RMMZ
yeah sure pal.
I have it on my list of things to extend a bit and polish for proper release, but if you want to take a stab at it as-is (it does work fine, but if you want to tweak the scaling, you have to modify the code), you can find it in my test project I use to demo JABS in my signature, named `J-LevelScaling`.
Alternatively, you can hang out a while and I'll probably release it properly in the next week or so.
 

jgdeutsch

Veteran
Veteran
Joined
Aug 18, 2021
Messages
42
Reaction score
18
First Language
English
Primarily Uses
RMMZ
yeah sure pal.
I have it on my list of things to extend a bit and polish for proper release, but if you want to take a stab at it as-is (it does work fine, but if you want to tweak the scaling, you have to modify the code), you can find it in my test project I use to demo JABS in my signature, named `J-LevelScaling`.
Alternatively, you can hang out a while and I'll probably release it properly in the next week or so.
I might wait till then - lots of bugs to bash at the moment already. Thanks and look forward to it!
 

Latest Threads

Latest Profile Posts

ngl i feel like im morbin out
I've made a lot of small changes and fixes over the past couple weeks without actually making any progress on my game...now I'm running out of things I want to change, and I'm terrified that I might have to start being productive again...the horror! D:
I made a mini devlog about the sprite animations I've been working on! You can read it by clicking here


applebuds-dreamtrotter.gif
What happens with this list, is it currently possible to buy any of these RPGMAKER at least those that are for PC?

Combat skill combination demostration

Forum statistics

Threads
122,195
Messages
1,147,182
Members
160,461
Latest member
laminated_paper
Top