Hello, haven't really been touching rpg maker lately - since I've been having a really bad problem of over complicating things that's been turning games that I feel I can actually do, to games that get really super complicated and difficult to manage.
Basically I have a simple idea, and then that snowballs into all these other ideas, that are usually to much for me to swallow - that I usually burn myself out on trying to implement/ or manage, and then I come back later on and I barely remember how to use them and it's been borderline impossible working on this lately.
It's also the same problem I have with trying to think up a story - starts out simple, and then ends up trying way too hard to be deep and meaningful, and I just kind of lose sight of what I keep trying to do.
I just seem to have trouble setting limits for myself, since part of the reason I came to rpg maker - was that it had a lot of things that I needed to make a very basic story, and that I was more interested in using it as an experience to draw stuff for the game. Which I can absolutely do. And work out on how to tell a story and to get "make a game" off my bucket list.
So I know a big problem I have right now, is actually planning the game, something a few people have told me before - but I could really use some advice on how to learn to set limits, and to piece together your ideas, and just learning how to tell a story. And how to stay committed to your plans.
Basically I have a simple idea, and then that snowballs into all these other ideas, that are usually to much for me to swallow - that I usually burn myself out on trying to implement/ or manage, and then I come back later on and I barely remember how to use them and it's been borderline impossible working on this lately.
It's also the same problem I have with trying to think up a story - starts out simple, and then ends up trying way too hard to be deep and meaningful, and I just kind of lose sight of what I keep trying to do.
I just seem to have trouble setting limits for myself, since part of the reason I came to rpg maker - was that it had a lot of things that I needed to make a very basic story, and that I was more interested in using it as an experience to draw stuff for the game. Which I can absolutely do. And work out on how to tell a story and to get "make a game" off my bucket list.
So I know a big problem I have right now, is actually planning the game, something a few people have told me before - but I could really use some advice on how to learn to set limits, and to piece together your ideas, and just learning how to tell a story. And how to stay committed to your plans.


