Any ideas for getting productive or inspired on RPG maker developing?

Discussion in 'General Discussion' started by Kupotepo, Sep 30, 2018.

  1. Sharm

    Sharm Pixel Tile Artist Veteran

    Messages:
    12,619
    Likes Received:
    10,301
    Location:
    USA
    First Language:
    English
    Primarily Uses:
    N/A
    I've just discovered something of myself lately, maybe it'll help you too. I'm pretty competitive about the things I want to be good at and a bit of a perfectionist, so sometimes my drive to achieve and be perfect can be overwhelming and add too much stress and pressure to be able to do anything. I've found that if I allow myself to fail, make garbage, and let go of that pressure, and most of all focus on how fun it is to make something I love and follow the things that I enjoy, the whole thing becomes easy again and the creativity flows freely. In fact, I think I heard somewhere that the enemy of creativity is perfection. We learn the most out of failure and trying again, not allowing that to be part of the process means that we can't move forward at all.
     
    #21
    Finnuval, S.Court and Soryuju like this.
  2. kovak

    kovak Silverguard Veteran

    Messages:
    1,244
    Likes Received:
    1,547
    Location:
    I'm from the Hu3
    First Language:
    PT - EN
    Primarily Uses:
    RMMV
    Turn developing a part of your routine.
    Routine is not bad, think of it as having a regular job.
     
    #22
  3. Dreadshadow

    Dreadshadow Lv 38 Tech Magician Moderator

    Messages:
    3,834
    Likes Received:
    2,480
    First Language:
    Greek
    Primarily Uses:
    RMMV
    Oh, wow.

    So, let me see. What you suggest here is, because YOU feel that way, because YOU failed to get any joy out of it, because YOU believe it is pointless, HE and everyone else who reads this, should give up.

    You know, we won't let you pass your negative feelings to us. On contrary I hope we might even help you out see things a little more positive.
    Don't get me wrong, I am not a psychologist, and even if I was, I wouldn't be able to help you out through a forum. This forum is not for that anyway. You should take care of yourself this is not a joke. If you are depressed you should seek the aid of an expert. Nobody here can help you out.

    What we can do though is at least help you out on how to make a game. And by "make" I mean start, and actually finish one.
    In future I hope we, meaning everyone here, including you, we will be posting more constructive and positive posts without any drama.

    If you are not a depressive person, my apologies, but the way you are expressing your thoughts gives me no room to just ignore it.
    Meaning

    you got my attention.

    And to be honest, not only mine.

    So back on topic, this thread is about suggestions on how to be productive, let's not derail it again.



    I would suggest inspiring music, on the subject of the game to get in the mood easier.

    :)
     
    #23
    Finnuval likes this.
  4. seryphi

    seryphi Spoonie Artist Member

    Messages:
    25
    Likes Received:
    38
    Location:
    New York
    First Language:
    English
    Primarily Uses:
    RMMV
    One thing that works for me (maybe not for everyone?) in staying productive is having two or three projects that I can switch between. They are all very different types of game, so if I'm tired of one of them I switch over to another and it's a whole different thing. If I'm in a horror mood, I can be productive on the horror game- if not I can work on the others.
    If I am only in the mood to work on maps and one of the games I finished the maps, I move to another game project and work on the maps there. :kaopride:That way I'm still productive and doing things even though it's not all linear in the same game!

    Another thing is breaking up productivity into little things. If you look at it as "I must make HUGE PROGRESS!" it's very overwhelming! But if you do a little at a time before you know it you have done very much. Maybe you worked on the game maps a little at a time all month. By the end of the month you have some fantastic maps, well done!

    Doing little productive things in your game projects is the way to do big things. So to speak. And then you feel very proud of yourself for completing all those little things! :kaojoy:

    These may not work for you, but I hope they help.
     
    #24
    Finnuval likes this.
  5. Kupotepo

    Kupotepo Fantasy realist Veteran

    Messages:
    733
    Likes Received:
    725
    Location:
    Oblivious
    First Language:
    Thai
    Primarily Uses:
    RMMV
    @Sharm, I am a bit of perfectionist and many of us in this community is a life-long learner and do not allow time just a time to pass by. I will learn to laugh my mistakes and move on. I guess it is time to watch less news because it is negative lately,
    @kokak, ok sound good
    @Dreadshadow, thank you for try to help him and show compassion.
    I like listen to music and thank you for stopping by.
    @seryphi, thank you for inputs. I will try your recommendations. I will start multiple projects.
     
    #25
    Dreadshadow, seryphi and Sharm like this.
  6. Sharm

    Sharm Pixel Tile Artist Veteran

    Messages:
    12,619
    Likes Received:
    10,301
    Location:
    USA
    First Language:
    English
    Primarily Uses:
    N/A
    Oh, seryphi has some good advice. It reminds me of some other things that I've done that has been a big help to me.

    First off, try to recognize burnout and don't try to push through it. It's hard to recognize, it looks a lot like a block mixed with laziness, but if you keep pushing your work gets worse and you hate the project more and more. Quit when this happens, don't even look at it until you feel an internal drive that sounds like "This would be fun" and isn't at all like "I should really do this again". Full burnout is life altering and can permanently stop you from doing that thing ever again, you do not want to risk it.

    Second, if you're spending a significant chunk of time working on your project, divide it up into 90-20 minute segments. 90 minutes going full blast at whatever your project is, 20 minutes break time. Studies have found that the brain works in this kind of cycle, 90 minutes of concentration, 20 minutes to recover that concentration. By working with that cycle instead of against it, you can increase your results by an astounding amount. This works really well with a consistent start and stop time, so that your own mind is raring to work when it's time to work.

    Third, work when it's work time and play when it's play time. I've found it's best to start this habit with play. We perfectionists are super hard on ourselves, expecting to be able to just go all the time and feeling guilty when we take time to ourselves that isn't productive in some way. Schedule play time, make sure it's enough, and keep that time sacred. Absolutely no work is allowed, not even planning things out in your head. Once that happens it's a lot, lot easier to let work time just be for work and to go at it with no worries. Not only that, but you'll actually need less play time to feel properly recovered and engaged in work. When you keep the promises you make to yourself, you trust yourself more and you're not fighting yourself to get results. And frankly, everyone needs down time, no matter how amazing you are. Embrace that.
     
    #26
    Finnuval and seryphi like this.
  7. S.Court

    S.Court Veteran Veteran

    Messages:
    394
    Likes Received:
    97
    Location:
    Colombia
    First Language:
    Español
    Primarily Uses:
    RMVXA
    I'd like to add something about this advice (pretty good btw) and it's the Pomodoro Technique, it's a great time management method that breaks those 90 minutes of work (or less) into 4 smaller job sections, separated by short breaks of five minutes, and after those 4 job sections, you can take a long break (15-30 minutes) A standard pomodoro cycle looks like that, but keep in mind you can adapt it as your needs

    [​IMG]

    It helps with productivity and helping you to avoid procrastination or creating a work habit as well
     
    #27
  8. bgillisp

    bgillisp Global Moderators Global Mod

    Messages:
    11,885
    Likes Received:
    12,002
    Location:
    USA
    First Language:
    English
    Primarily Uses:
    RMVXA
    One thing I do is I set a day of the week that I just take off of game development. Usually that is Sunday for me, though it varies by week. As for what to do with that day, anything but work on the game is fair game. Maybe I just watch Netflix for a day. Maybe I play a game for a day. Or maybe I go watch a baseball game. Etc, etc. In fact, once on my off day I went to a nearby city that is 2 hours away and just spent the day there. Ended up touring a military museum (free admission) and being lazy at a bookstore as the weather turned and kinda canceled the next plan, then had a nice seafood dinner which I took my dear sweet time eating.
     
    #28
  9. Sharm

    Sharm Pixel Tile Artist Veteran

    Messages:
    12,619
    Likes Received:
    10,301
    Location:
    USA
    First Language:
    English
    Primarily Uses:
    N/A
    Pomodoro doesn't work for me on big work days for some reason, maybe because things are broken up too small? It works against my ADHD tendency to hyper-concentrate I think. But it is really great for when I'm doing smaller sessions. I did mean to mention it, but forgot, thank you @S.Court for bringing it up. With visual aids too, nice!

    Ah, I do the Sundays off too, @bgillisp! It's such a normal thing where I live that I didn't even think to bring it up. I agree, at least one day a week to replenish your soul, whatever that means to you and whatever day you pick, is really important. I know when I'm working really hard it's the only way I stay sane. Living for the weekend! :LZScheeze:
     
    #29
  10. Kupotepo

    Kupotepo Fantasy realist Veteran

    Messages:
    733
    Likes Received:
    725
    Location:
    Oblivious
    First Language:
    Thai
    Primarily Uses:
    RMMV
    @Sharm, @S.Court, and @bgillisp thank you for keeping a discussion. I forget to mention that I am currently attending college fulltime. At least right now is like of hard to the recommended routine; maybe in the future, I will do it.
     
    Last edited: Oct 3, 2018
    #30
  11. bgillisp

    bgillisp Global Moderators Global Mod

    Messages:
    11,885
    Likes Received:
    12,002
    Location:
    USA
    First Language:
    English
    Primarily Uses:
    RMVXA
    That does make a difference. What I did in college was I set aside one day a week to work on the story. Usually for me it was Friday nights, as I worked in the library that night and no one came in on Fridays at night, so it was prefect for bringing a CD-RW (we had a drive that handled those) and writing my story up in word on that disc.

    Then once I started grad school, it was mainly the 4 week semester breaks we got between Fall-Spring and Summer - Fall. I'd usually spend the first 2 weeks writing a story start to finish, then once that was done stop until next term break. Didn't actually try to make it into a game though at all during that time (RPGMaker didn't even exist here in the USA then at first, then late in college XP was released in the USA), so no suggestions on that, but maybe you can take a variation of what I did and pick a day or evening in the week to only game make, and pick one task to do during that time. Sure, it will be slow progress but slow progress is better than no progress.
     
    #31
  12. S.Court

    S.Court Veteran Veteran

    Messages:
    394
    Likes Received:
    97
    Location:
    Colombia
    First Language:
    Español
    Primarily Uses:
    RMVXA
    Well, when I was in university and I was working at same time, finding time to work in my project was directly impossible, but when university ended and I just had to focus in work, I tried to take at least one hour of work after work to keep the working habit.

    If you consider your actual schedule is quite inconsistent, I'd suggest having a weekly goal. Instead of thinking "I have to work in my project at least one hour per day" You could change it to "I'll try to accumulate three hourse of work in my project during the week" even something like two hours of work would work. The main would be to make take full advantage of those two hours, but it's something that can be achieved putting yourself goals and a plan of work to optimize this time
     
    #32
  13. OnslaughtSupply

    OnslaughtSupply Ssshhh... Veteran

    Messages:
    730
    Likes Received:
    762
    Location:
    Texas
    First Language:
    English
    Primarily Uses:
    RMMV
    If something's important to you, you will find the time. I don't have university woes (I am a dropout by the way) but I am a manager at my local blue home improvement store so I work long weird hours and I have a wife and 2 kids and a house and responsibilities out the wazoo, so I do know what having limited time is like. Some days it's 18 hours of solid game dev and others, it might be 5-10 minutes. I just get it whenever I can. Real life is sooo much more important. Focus on college and while your friends are out killing brain cells and getting each other pregnant, you can be game developing it up.
     
    #33
    S.Court and Sharm like this.
  14. VisitorsFromDreams

    VisitorsFromDreams Veteran Veteran

    Messages:
    298
    Likes Received:
    341
    Location:
    Lismore: Australia
    First Language:
    English
    Primarily Uses:
    RMMV
    Sure does sound like someone didn't scope their project at the start and is blaming everything but there own stupidity for how its turned out. ¯\_(ツ)_/¯
     
    #34
  15. Milennin

    Milennin "With a bang and a boom!" Veteran

    Messages:
    2,166
    Likes Received:
    1,222
    Location:
    Fiore
    First Language:
    English
    Primarily Uses:
    RMMV
    I just take time off from game making if I don't feel like working on my project, or have other things I'd rather be doing at that time. Sometimes, I'll leave my project alone for weeks or months on end, and then come back to it when I have new inspiration and motivation to continue working on it.
     
    #35
  16. Kupotepo

    Kupotepo Fantasy realist Veteran

    Messages:
    733
    Likes Received:
    725
    Location:
    Oblivious
    First Language:
    Thai
    Primarily Uses:
    RMMV
    @bgillisp, sorry to mention earlier.
    @S.Court ,I can do a weekly progress report
    @OnslaughtSupply, I know that others have more busier life than me. I think you understand right that something always come up. For me, tests every week, midterm, final exam: I am only can plan for a short routine because of something unexpected always surprise me.
    @Milennin, I will try to relax about game developing.
     
    #36
  17. Finnuval

    Finnuval World (his)story builder and barrel of ideas Veteran

    Messages:
    1,238
    Likes Received:
    3,616
    First Language:
    Dutch
    Primarily Uses:
    RMMV
    For me listening to music that gets me in a certain mood works most if the time. Doing research, watching moties and series related to what Im making works also. And talking to others bouncing ideas around even the very bad and lame ones also works wonders. However if they all fail I tend to take A break completly for A while
     
    #37
  18. BK-tdm

    BK-tdm Manga Maker Veteran

    Messages:
    58
    Likes Received:
    37
    First Language:
    English
    Primarily Uses:
    RMMV
    Depends on the person to be honest, i just sometimes make one enemy, one mob is all it takes and then ask "where would this this enemy be?", a dungeon perhaps? A part of a map? A specific area? How does that map look? Then goes the "what can else can be done with that map?" What interesting puzzles can be done to even make it worth exploring? Wouldnt be interesting/fun if this event happened? And what if...?

    And then i just snowball from it, point is, get to know yourself, what actually gets you on a roll, even if doing this "live" is not your thing, maybe scribble ideas down and then scratch what you dont actually like on that paper and circle what you do, see what you can use and go with it!

    The starting point is the thing, find what makes you actually get ideas.
    Maybe a soundtrack (wow this music would sound nice on the temple of ominous darkness)
    Maybe playing other games (ill make my own dark souls! with casinos and...! you get it)

    Inspiration comes from diferent points for everyone, all we can do here is suggest what has worked for us, but it will be your own likes and tastes that will get you on "the zone".

    Keep looking! ( =ω=)b
     
    #38
  19. watermark

    watermark Veteran Veteran

    Messages:
    542
    Likes Received:
    476
    First Language:
    English
    Primarily Uses:
    RMMV
    It helps to do sprints at times. Not the running kind (wait...actually running helps too. You should go run. >o<)

    By sprint I mean forcing yourself to achieve a challenging amount in a short period of time. AKA game jam mode.

    Take the IGMC experience for example. Basically what you had to do there is to attempt the simple task of WRITING AN AWARD WINNING HOUR LONG STORY IN ONE WEEK. (Yes, one week. Else the art and rest of game will never get done.)

    To achieve that, basically one had to eat, shower, and sleep with the story 24/7. Forcing your creativity muscles to the limit.

    At the end of that...most likely you won’t write an award winning story. And the story will probably run 3 hours and you have to throw out most of it. BUT, you will discover some good stuff that you could possibly use in a future award winning game. It’s overall a good experience.

    You probably shouldnt do it too often though as you’ll need recovery afterwards. Lol.

    So try sprints even outside of jams. Or just go join jams. They help.
     
    #39
    OnslaughtSupply likes this.
  20. Kupotepo

    Kupotepo Fantasy realist Veteran

    Messages:
    733
    Likes Received:
    725
    Location:
    Oblivious
    First Language:
    Thai
    Primarily Uses:
    RMMV
    Thank you everyone for responding to my thread. I will try your suggestion because I need to test myself to see if it works for me.
    I guess I create this thread because many people in the game developer form unhealthy habits in order to balance different aspects of life. I hope others can benefit for my thread.

    Many of us are workaholic or the opposite slacker, I believe both of those extream will create unhealthy lifestyle in a long run.
     
    #40

Share This Page