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I think this will be the most generic request ever. If it is the easiest? Don't think so.

Long story short: I would like more 32 colors that complement the palette I'm already using (DawnBringer 32) for a total of 64 colors.

Long story long:
The type of game I'm aiming requires plenty of custom resources - charsets, battlers, icons, facesets. I'm no artist, but unfortunetaly I don't want a bad game, graphically speaking. So I restricted myself.

Each tile is 16 pixels, because less space, less work, and details can be removed for a more fill-it-with-your-mind approach. I also grew up with the SNES / Master System / GBC, so the sprite art is something I really enjoy.

Searching in the internet I found the Dawnbringer 32 color palette. Looking for consistency in the color of my sprites, I adopt it, but as you'll see below, out of the spoiler, 32 colors are such a hard limit to work on that I made this thread.

The work is going well. Most of the tilesets are my creations, with only a few being recolors (or frankensprites) of the Time Fantasy pack and the RPG Maker 2003 tileset, both assets that I own. Since I don't aim to sell the tileset, no worries here. I don't even know if I'll sell the game or release it for free. But yes, the idea is to replace everything with original creations later. Only someone who tried to make your own RTP knowns this can consume you.

This is the color palette I'm using:

db32_v1_pal64x32.png

As you can see, it works but I still need more. It lacks a better skintone color, (at least) one more shade of brown, maybe one more washed up shade of green, need a few more yellows and reds. Since each tile is only 16 pixels, dithering may be difficult for me to use.

I'm no artist, but I know that randomly picking up colors is not the best way to find the colors I would need to use to complement these. That's why I'm creating this thread, so anyone with a good idea of color selection (and good will) would "fill" the palette with more 32 colors. Maybe 32 is too much, maybe you, as an artist, feels that only 8 more is necessary. Or 16 more. If any reference is necessary, my game is a medieval fantasy more close to Baldur's Gate (western RPG) than to Dragon Quest (eastern RPG), and I'm using the darkest color that isn't black as a hard outline for characters and interactable objects.

Inside the spoiler below I'm adding a few other images of the Dawnbringer palette that may help. Thank you for the reading and for any help you can provide.

db32_v1_pal64x32.png db32_nz.png db32_terrain01.png db32_v1_analyze.png

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