Cinnamon

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Never heard of it! Is that the most voted by the public game?
Yeah, because of great "PR" management. I would've liked to see a game that's popular within the RM community win the prize. :/ Like Sunken Spire or Earth Under Attack. I actually thought the latter was going to win that prize, because it had such a large topic here. No offense to the devs of AH, though. I just would've liked to see the prize go to someone who doesn't have a huge established fanbase. :3 But then again the three runner-ups in People's Choice have a suspiciously high vote count vs the Facebook likes so AH deserves it the most from them. Not saying they're cheaters, but AH seems to be genuinely popular as opposed to, say, Helmut.

That reminds me, does anyone remember that Danruah: World of Magic (or whatever it was called) game that garnered like 300 votes in the first two days? I wonder what happened to that one.
 
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Silvestre

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Yeah, because of great "PR" management. I would've liked to see a game that's popular within the community win the prize. :/ Like Sunken Spire or Earth Under Attack. I actually thought the latter was going to win that prize, because it had such a large topic here. No offense to the devs of AH, though. I just would've liked to see the prize go to someone who doesn't have a huge established fanbase. :3 But then again the three runner-ups in People's Choice have a suspiciously high vote count vs the Facebook likes so AH deserves it the most from them.
It's curious to see a graphic novel win. Although I can't say too much about the game as I haven't played it yet, only seen Indrah's rundown of it. It did look very nice though, so kudos to them.
 

kartersaint

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Like Sunken Spire or Earth Under Attack. I actually thought the latter was going to win that prize, because it had such a large topic here. No offense to the devs of AH, though. I just would've liked to see the prize go to someone who doesn't have a huge established fanbase. :3 But then again the three runner-ups in People's Choice have a suspiciously high vote count vs the Facebook likes so AH deserves it the most from them. Not saying they're cheaters, but AH seems to genuinely be popular as opposed to, say, Helmut.

That reminds me, does anyone remember that Danruah: World of Magic (or whatever it was called) game that garnered like 300 votes in the first two days? I wonder what happened to that one.
Actually I thought EUA got numerous votes due to the game was very buzzing before actual contest commenced. But nope. Mostly 3,000 people watched the thread, but nope again. lol. 

That makes some suspicion toward this forum. Not really powerful than my thought. :/ 

On the other hand, votes are really valuable to give I guess. AH got expensive votes, then.. maybe it deserved it so.
 

Sailerius

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It's curious to see a graphic novel win. Although I can't say too much about the game as I haven't played it yet, only seen Indrah's rundown of it. It did look very nice though, so kudos to them.
I'll write in more detail about it at a later date, but a big part of Ars Harmonia's success in the voting is that we designed the game specifically to do well in the voting. Normally, I'm a writer/programmer on the team, but we intentionally chose to go with an easy-to-program gameplay paradigm so that I could spend the majority of the month on producing and touching up graphics, so we had two people working on graphics.

Why? Because we predicted that due to the number of submissions, most people would not bother to actually play most entries and so they would base their voting entirely upon how pretty the screenshots were. So making it look as good as possible in screenshots was our top priority in order to garner as much attention as possible. Fortunately (for us), that prediction turned out to be true. :p

The other key thing we did that set us apart from the other entries is that we intentionally did not start promoting or talking about the game until several days into the voting period. We predicted that most people would be so excited and set on the prize that they would blow through all their PR energy and resources right off the bat, creating a huge amount of PR everywhere around the contest that would make it impossible to stand out. So we planned to wait until a few days in when all that had settled down, that way we wouldn't be competing with anyone when we were promoting ourselves.

It's a weird little niche game and I've wanted to make something like it for a long time but haven't had the excuse to. We primarily make commercial games now and Ars Harmonia is a really niche and hard-to-market kind of game, so I'm really happy that I finally had the chance to make it. Whether it wins anything or not, it was a lot of fun to make and I'm glad I had the chance to work on it!
 

outcry312

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I'm just hoping I place. That's all I want in life right now... placement... :p
 
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??????

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I'm just hoping I place. That's all I want in life right now... placement... :p
Thats actually quite alot to want...

Personaly, all I want is a little feedback from the judges on things they liked and things they think could be improved :)
 

Cinnamon

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I'm just hoping I place. That's all I want in life right now... placement... :p
All I want from you is another Perspective game. That game mechanic killed me. I love it so much. <3 It's very different from the usual standard graphic novels.
 
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outcry312

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Thats actually quite alot to want...

Personaly, all I want is a little feedback from the judges on things they liked and things they think could be improved :)
Yeah, feedback is good too. It would just be really cool if I did place. Not getting my hopes up though.

All I want from you is another Perspective game. That game mechanic killed me. I love it so much. <3 It's very different from the usual graphic novels. Like, it's so good, it should get polished and turned into a commercial game.
I'm working on Act 1's revision right now with my tester, and I'm working on Act 2 right now. Patience ;P

P.S.: I need more Perspective too :p
 
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Cinnamon

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Alright ! You wouldn't happen to have a news letter subscription so I get notified on any updates, would you? :')
 

??????

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Alright ! You wouldn't happen to have a news letter subscription so I get notified on any updates, would you? :')
Isnt there a thread dedicated to it?

I would assume providing you have followed the thread you would get updated :)
 

Cinnamon

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Realistically I'm not going to check the thread every week after the contest. I might even forget about the game entirely after a month, you know? It'd be more convenient to have a FB page or newsletter for updates. I always check my e-mail and FB~. :9
 
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outcry312

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Well I have a gamepage, along with plenty other IGMC contest entries, on Rpgmaker.net. You can subscribe and get notices from that I suppose :p . I'd look into a newsletter if I had more people wanting updates XD
 
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whitesphere

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[ Concerning placing in the top 4 games ]

Thats actually quite alot to want...

Personaly, all I want is a little feedback from the judges on things they liked and things they think could be improved :)
 
Same here.  If I were one of the top 100 games, I'd be truly amazed, because so many people with far more skill and experience than me did great jobs for this contest.  I think, for a first ever game, I did a great job, but that's not saying much when compared to what others have done.
 

Cinnamon

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Well I have a gamepage, along with plenty other IGMC contest entries, on Rpgmaker.net. You can subscribe and get notices from that I suppose :p . I'd look into a newsletter if I had more people wanting updates XD
Oooh, what's your link to rpgmaker.net? Sorry I can't be arsed to Google for it. XD
 

??????

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@Whitesphere - thats pretty much what I was trying to say as well...

Also, If you are positive you will place and then dont, its only going to upset you. If you have already given up all hope of placing and genuinely only wish to improve your game, you literally can not lose cause either way, you will get feedback which can help improve the game / future games you partake in ! :)

Earth Under Attack was also my first fully finished game as well (and its still not finished cause its getting made to be better :p )
 

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Yeah, feedback is good too. It would just be really cool if I did place. Not getting my hopes up though.
I agree completely, Dekita, as I said before. I have confidence in my game but there are so many good ones I can't just expect it to place. So I won't get my hopes up. I'll be working on this game regardless of winning, feedback will help nonetheless.

Oooh, what's your link to rpgmaker.net? Sorry I can't be arsed to Google for it. XD
http://rpgmaker.net/games/6402/

There you go ;)
 

Silvestre

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I'll write in more detail about it at a later date, but a big part of Ars Harmonia's success in the voting is that we designed the game specifically to do well in the voting. Normally, I'm a writer/programmer on the team, but we intentionally chose to go with an easy-to-program gameplay paradigm so that I could spend the majority of the month on producing and touching up graphics, so we had two people working on graphics.

Why? Because we predicted that due to the number of submissions, most people would not bother to actually play most entries and so they would base their voting entirely upon how pretty the screenshots were. So making it look as good as possible in screenshots was our top priority in order to garner as much attention as possible. Fortunately (for us), that prediction turned out to be true. :p

The other key thing we did that set us apart from the other entries is that we intentionally did not start promoting or talking about the game until several days into the voting period. We predicted that most people would be so excited and set on the prize that they would blow through all their PR energy and resources right off the bat, creating a huge amount of PR everywhere around the contest that would make it impossible to stand out. So we planned to wait until a few days in when all that had settled down, that way we wouldn't be competing with anyone when we were promoting ourselves.

It's a weird little niche game and I've wanted to make something like it for a long time but haven't had the excuse to. We primarily make commercial games now and Ars Harmonia is a really niche and hard-to-market kind of game, so I'm really happy that I finally had the chance to make it. Whether it wins anything or not, it was a lot of fun to make and I'm glad I had the chance to work on it!
That was very smart of you guys, good job. I sort of did the same... however, I had not finished polishing my game until the 30rd.

I'll download the game and try it soon, as I'm curious about it.
 

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