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- Jun 29, 2016
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Hi guys.
I'm developing a farming game like the Game Harvest Moon.
My Event has 8 pages, also consisting an 8 SWITCHES per page.
So if i make 100 plots * 8 it will cost 800 switches
. Why it has too much switches?
Because of the number of the frame/image that i can put every pages is few ( 4 frames without animation, by changing the pattern) , And i need to separate them into other pages.
Example:
I have a 20 different crops so i need to divide them into 5 pages and 5 switches to have them all. That's too weird, more work and much switches.
My solution for this one is use a plugin that can hold more frames/image per page (I found a plugin for this one) and change it's pattern to select a specific frame (Also this plugin too) so 20 crops = 1 page and also 1 switch, but the problem for this one is after i move to the other map and go back to it again, the pattern isn't saving.
Or if that solution is not fit for my problem is there any tips for this kind of event?
Thank you in advance
I'm developing a farming game like the Game Harvest Moon.
My Event has 8 pages, also consisting an 8 SWITCHES per page.
So if i make 100 plots * 8 it will cost 800 switches
. Why it has too much switches?Because of the number of the frame/image that i can put every pages is few ( 4 frames without animation, by changing the pattern) , And i need to separate them into other pages.
Example:
I have a 20 different crops so i need to divide them into 5 pages and 5 switches to have them all. That's too weird, more work and much switches.
My solution for this one is use a plugin that can hold more frames/image per page (I found a plugin for this one) and change it's pattern to select a specific frame (Also this plugin too) so 20 crops = 1 page and also 1 switch, but the problem for this one is after i move to the other map and go back to it again, the pattern isn't saving.
Or if that solution is not fit for my problem is there any tips for this kind of event?
Thank you in advance
