So I'm plodding along in my project and ran into a speedbump. Let's say I have three generic Skill Types: Physical, Mental, and Magical. Let's say I also have four generic Elements (Damage Types): Fire, Water, Wind, Earth. Setting an enemy to take extra damage from an element is pretty straightforward with the Element Rate Feature in the Enemy tab: [Fire] * 200. But is there a way to set up an enemy to take extra damage from all skills in a Skill Type? So a monster with a feature like: [Mental] * 200 would receive double the effect from all Mental Skills - a Mental healing skill would heal it twice as much and a Mental damaging skill would deal it twice as much damage. I'm using Yanfly's scripts, but I haven't found a way to do this through his extensive library of Notetags. Unless I've missed something, which is very possible!
It would also be neat to have other effects. If this enemy gets hit with any Magical skill it gains State005, if that enemy gets hit with any Physical skill its ATK score doubles, etc. But at the moment I'm primarily concerned with achieving some basic functionality with Skill Type Resistances and Weaknesses.
Any ideas for this or something that achieves a similar effect?
Thanks!
-Osoni