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As the topic suggests, I am wondering if an event could possibly require two items to exist in order for the condition to be met.

Here is what I am trying to do.

There is a fireplace down in the catacombs. Player examines it the first time and notices that something is wedged in the stone near the top of the chimney.

The player exits the catacombs and goes to the chimney stack ( which juts from the ground slightly ) and finds a key (which will be used for a door back down inside of the catacombs.

I have this working just fine but...

After the player has done that, I had made two items to be found via two specific monsters in the combs, which are key items ( flint & tinder ).

I want the player to be able to light the hearth, but only after acquiring both of these key items.  I notice however, that there is only one selection for Item exists condition.

Is there anyway to bypass the one item limit and make it where the player is required ownership of two items instead?

I suppose I could make the flint a weapon with "Weapon Type: None" as well as dumb down the parameter changes to "0" and no "animation" but... I really prefer both the flint and tender to be key items that disappear after use.

Any idea's my favorite community?

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