Any way to extract/backup a public event?

cimmy210

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Hello everyone,

Let's say that I'm making a patch / mod for an existing game, I need to make some new public events, pack them, distribute them to other people, so others can make their games act exactly the same as mine.

I know that all public events are stored in the file CommonEvents.rxdata, so it looks like that I can distribute my CommonEvents.rxdata, and then let other people replace their CommonEvents.rxdata with mine.

However, if someone else(eg. Modder X) is also making some new public events, and also wants to distribute their work, then how to integrate my work with theirs?

If an "end user" (not a modder) replaces his CommonEvents.rxdata with mine, his game will have only my new events; and if he replaces his CommonEvents.rxdata with Modder X's one, his game will have only Modder X's new events.

How to integrate our works?

Is there a way to exact ONLY the newly added public events, backup, and distribute them?

Any hints would be appreciated.
 

Engr. Adiktuzmiko

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That might be doable via setting up the game to be able to load common events from a different file and so on...
 

Shaz

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You would both have to create a project and copy in ONLY the common events (wondering why you call them public events? There's no such terminology in the editor) to be redistributed.


The recipients would then have to put those files into two separate "clean" (new) projects, and copy the ones they wanted one at a time into their own project.
 

Engr. Adiktuzmiko

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I think because it's for a game that is already made, and probably encrypted so other people won't be able to edit the main project?

Let's say that I'm making a patch / mod for an existing game
 

Shaz

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In that case, you would not only need to distribute your common events, but any map events that you're going to change that use the common events. And if two of you are doing it, you need to make sure you don't use the same common event slots.


In fact, what I'd probably do is get one of you to make your mods and send them to the other, who can merge with their own and provide a single pack for players.


Since common events are in the .rgssad file, you would need to re-compress the whole game and redistribute. If it's going to be a frequent occurrence, then look at providing a way to replace individual files without having to provide the whole thing again. That, of course, then leaves your game open to being tampered with, by people who can open up the .rxdata files in their own copy of the editor and modify them.
 
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cimmy210

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You would both have to create a project and copy in ONLY the common events (wondering why you call them public events? There's no such terminology in the editor) to be redistributed.

The recipients would then have to put those files into two separate "clean" (new) projects, and copy the ones they wanted one at a time into their own project.
hm....I'm using a localized version of RMXP so......

yes it should be called "common events"...
 

Shaz

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By "localized" do you mean hacked/pirated?
 
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Jomarcenter

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By "localized" do you mean hacked/pirated?
Kinda lolz that you jump to conclusion that "localized" means as in pirated version of the software. It could just be a Japanese version of the program or even that old version before Degica takes over the distribution. Or what he referring the version this site sell but he say "localized" since RPG maker series is really made in japan that have been localized in English to the west. I could say that my copy of RPG maker VX ace is a localized version of the original Japanese version that have been translated in English by Degica.

But anyways Modify a existing game in RPG maker Xp game that is encrypted is rather impossible. Unless if the game is not been encrypted or if the developer give you a non-encrypted version of a game (normally been done if there will be a localization project to have multiple language).

But if it a Commercial game is rather impossible since most of the commercial game for RM XP is encrypted.
 
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Shaz

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I find your defense amusing and curious.  I did not "jump to a conclusion".  I asked a question based on evidence at hand. 

The English version does not use that terminology.

The Japanese version is available in Japan and nowhere else.

Why would you need to "localize" your engine to English when there is already an official English version and has been for a long, long time?

The only reason there has ever been to have an English localization was when the Japanese version was originally released, in Japanese only, and pirated.

Please assume that we do have experience with this, and we don't ask people questions like this unless there is a valid reason.

Know what else I find curious?  That the OP has neither replied to me via PM nor in this thread, even though they were online, and browsing this thread, for several hours after I posted the question.  If everything is perfectly innocent, why go so quiet the moment the question was asked?

What is YOUR conclusion?

I prefer to wait until I get a response.  But I won't wait for long.
 
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Engr. Adiktuzmiko

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Yeah, AFAIK, the only official localized version was the one distributed by Degica... so...
 

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