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- Feb 21, 2015
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Hello everyone,
Let's say that I'm making a patch / mod for an existing game, I need to make some new public events, pack them, distribute them to other people, so others can make their games act exactly the same as mine.
I know that all public events are stored in the file CommonEvents.rxdata, so it looks like that I can distribute my CommonEvents.rxdata, and then let other people replace their CommonEvents.rxdata with mine.
However, if someone else(eg. Modder X) is also making some new public events, and also wants to distribute their work, then how to integrate my work with theirs?
If an "end user" (not a modder) replaces his CommonEvents.rxdata with mine, his game will have only my new events; and if he replaces his CommonEvents.rxdata with Modder X's one, his game will have only Modder X's new events.
How to integrate our works?
Is there a way to exact ONLY the newly added public events, backup, and distribute them?
Any hints would be appreciated.
Let's say that I'm making a patch / mod for an existing game, I need to make some new public events, pack them, distribute them to other people, so others can make their games act exactly the same as mine.
I know that all public events are stored in the file CommonEvents.rxdata, so it looks like that I can distribute my CommonEvents.rxdata, and then let other people replace their CommonEvents.rxdata with mine.
However, if someone else(eg. Modder X) is also making some new public events, and also wants to distribute their work, then how to integrate my work with theirs?
If an "end user" (not a modder) replaces his CommonEvents.rxdata with mine, his game will have only my new events; and if he replaces his CommonEvents.rxdata with Modder X's one, his game will have only Modder X's new events.
How to integrate our works?
Is there a way to exact ONLY the newly added public events, backup, and distribute them?
Any hints would be appreciated.

