- Joined
- Nov 6, 2019
- Messages
- 28
- Reaction score
- 7
- First Language
- Eng/Ro
- Primarily Uses
- RMMV
I've been having a lot of trouble with these three plugins cooperating. I know Yanfly's plugins and MOGHunter's plugins don't really get along, but this is something I'm in dire need of, as it's a key mechanic in the combat system for my game.
I can't do Javascript code to save my life, and I really don't know what to do at this point.
Basically, what I've been trying to achieve is this:
"If target MP > 0 use Skill A"
and
"If target MP = 0 use Skill B"
Skill A drains MP, while Skill B drains HP, making the MP act as a shield of sorts, and since there will be more than one party member in battle at once it complicates things even more.
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In case it was an issue with the Battle Core AI plug-in's function/enemy priority list here's what I have for that:
<AI Priority>
MP param > 0: SKILL 71, Highest MP
MP param = 0: SKILL 72, Highest HP
</AI Priority>
-------------
Skill 71 being Skill A, and Skill 72 being Skill B.
If there's any other way that I can implement this, or make the plugins compatible I'd be extremely grateful.
I can't do Javascript code to save my life, and I really don't know what to do at this point.
Basically, what I've been trying to achieve is this:
"If target MP > 0 use Skill A"
and
"If target MP = 0 use Skill B"
Skill A drains MP, while Skill B drains HP, making the MP act as a shield of sorts, and since there will be more than one party member in battle at once it complicates things even more.
-------------
In case it was an issue with the Battle Core AI plug-in's function/enemy priority list here's what I have for that:
<AI Priority>
MP param > 0: SKILL 71, Highest MP
MP param = 0: SKILL 72, Highest HP
</AI Priority>
-------------
Skill 71 being Skill A, and Skill 72 being Skill B.
If there's any other way that I can implement this, or make the plugins compatible I'd be extremely grateful.