Lex1253

Ace Defective
Member
Joined
Nov 6, 2019
Messages
23
Reaction score
5
First Language
English
Primarily Uses
RMMV
I've been having a lot of trouble with these three plugins cooperating. I know Yanfly's plugins and MOGHunter's plugins don't really get along, but this is something I'm in dire need of, as it's a key mechanic in the combat system for my game.

I can't do Javascript code to save my life, and I really don't know what to do at this point.

Basically, what I've been trying to achieve is this:


"If target MP > 0 use Skill A"

and

"If target MP = 0 use Skill B"


Skill A drains MP, while Skill B drains HP, making the MP act as a shield of sorts, and since there will be more than one party member in battle at once it complicates things even more.

-------------

In case it was an issue with the Battle Core AI plug-in's function/enemy priority list here's what I have for that:

<AI Priority>

MP param > 0: SKILL 71, Highest MP

MP param = 0: SKILL 72, Highest HP

</AI Priority>

-------------

Skill 71 being Skill A, and Skill 72 being Skill B.

If there's any other way that I can implement this, or make the plugins compatible I'd be extremely grateful.
 

Latest Threads

Latest Posts

Latest Profile Posts

I have an idea, I am making low polygon 3D resources for a package in itch. but it occurred to me that I could export these as images and make MV / MZ compatible tilesets. What do you think of this?
I hate seeing threads where less-experienced user's ask for an opinion of their project, and the thread is full of negative feedback by others who are clearly not the target audience. I feel bad for the OP, and I hope they understand that no game can appeal to everyone. :frown:
Hm, just found out I can't use loops, yay.
-Ele
I just wanna Covid to be over and I have my normal life back... Feeling so bad these days, what can I do?

Forum statistics

Threads
109,083
Messages
1,041,891
Members
141,573
Latest member
mechupalapinga
Top