Ace Defective
Nov 6, 2019
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I've been having a lot of trouble with these three plugins cooperating. I know Yanfly's plugins and MOGHunter's plugins don't really get along, but this is something I'm in dire need of, as it's a key mechanic in the combat system for my game.

I can't do Javascript code to save my life, and I really don't know what to do at this point.

Basically, what I've been trying to achieve is this:

"If target MP > 0 use Skill A"


"If target MP = 0 use Skill B"

Skill A drains MP, while Skill B drains HP, making the MP act as a shield of sorts, and since there will be more than one party member in battle at once it complicates things even more.


In case it was an issue with the Battle Core AI plug-in's function/enemy priority list here's what I have for that:

<AI Priority>

MP param > 0: SKILL 71, Highest MP

MP param = 0: SKILL 72, Highest HP

</AI Priority>


Skill 71 being Skill A, and Skill 72 being Skill B.

If there's any other way that I can implement this, or make the plugins compatible I'd be extremely grateful.

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