- Apr 9, 2021
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You don't have to set it to every transfer event. BGM will continue until you either have new play, a map's BGM cancels it, or you fade it out. So... if you have a dungeon with the same BGM, it'll play that until you stop it or change it yourself. I only change my music per dungeon, or for specific events that I feel need a new tone, etc. Mostly, I change it on one transfer event and it continues for most of my dungeon/area.But then you need to do this for every transfer event, I thought setting it in properties would save time, but clearly not if I want to change the music at some point...
Conditional Branch: (whatever condition needs to exist for the "special" BGM to play) Play BGM (special BGM) Else Play BGM (regular BGM) End Erase Event
I don't understand how it takes so long to select 7 maps, copy them and paste them back down, then remove the BGM in the settings. It just took me about 53 seconds. It probably takes less time than you spent writing the several posts about the process taking too longBoth of these proposed solutions would take too long to do something as simple as change the music...