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Misery

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I want to continue on with newly specified music while transferring, but it keeps switching back to the map music...
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...and restarting it if so...
 

Syberduh

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If the area you're transferring to doesn't have any autoplay BGM (as set on the map properties menu), then it should keep playing whatever was playing on the previous map.
 

bgillisp

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By definition it always plays the map music, that's what it is there for. If you don't want the map music to play put nothing there instead and it will play what you currently are playing.
 

Misery

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The point is that I want to play the map music in all circumstances except in the above scenario...
 

NaosoX

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Can you event play BGM set to (none) ?
Or fade out BGM upon transfer?
 

Misery

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I'd still have the restarting problem, though...
 

Syberduh

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The quick and dirty way to do it is to make a 2nd copy of the Demon Castle that doesn't have any background music and transfer to that one in the specific instance that you need to.
 

Misery

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It would be anything but quick as I want to 'scroll' over several maps...
 

AeroFunk80

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I never set music to my map properties. When I want music to change for a new map, I have it happen in my transfer event. Makes it easier when you want to change music up for that particular map, too. You can then just use a switch, create a new page in that event, and change the BGM. I do this all the time and it works great.
 

Misery

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But then you need to do this for every transfer event, I thought setting it in properties would save time, but clearly not if I want to change the music at some point...
 

AeroFunk80

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But then you need to do this for every transfer event, I thought setting it in properties would save time, but clearly not if I want to change the music at some point...
You don't have to set it to every transfer event. BGM will continue until you either have new play, a map's BGM cancels it, or you fade it out. So... if you have a dungeon with the same BGM, it'll play that until you stop it or change it yourself. I only change my music per dungeon, or for specific events that I feel need a new tone, etc. Mostly, I change it on one transfer event and it continues for most of my dungeon/area.
 

Misery

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Both of these proposed solutions would take too long to do something as simple as change the music...
 

Shaz

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If you have a map where you want different BGMs to play at different points in the game, remove the BGM from the map settings. Create a parallel process event that does this:

Code:
Conditional Branch: (whatever condition needs to exist for the "special" BGM to play)
  Play BGM (special BGM)
Else
  Play BGM (regular BGM)
End
Erase Event
 

Misery

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Removing them is the only thing I can do? Because there's many maps...
 

Shaz

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Is this a continuation to your question about showing multiple maps at the same time? Is it the BGM of the maps you are showing that is playing, but you don't want it to?

If yes to both, how are you showing the additional maps? If you're using a plugin, it might be pretty simple to make a slight alteration so it doesn't play the BGM on those.
 

Misery

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For now I'm using the one suggestion someone made to make the player walk through invisibly...
 

Shaz

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So you're transferring to each map, and only have one in memory at a time? How many maps?
 

Misery

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So far... 7.
 

ATT_Turan

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Both of these proposed solutions would take too long to do something as simple as change the music...
I don't understand how it takes so long to select 7 maps, copy them and paste them back down, then remove the BGM in the settings. It just took me about 53 seconds. It probably takes less time than you spent writing the several posts about the process taking too long :stickytongue:
 

Misery

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You plan to mock me every so often now...?
 
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