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Tiamat-86

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leave the map music blank. make an autorun(or parallel) event on the map for checks and changes that happen when load the map. just remember to have the event turn off in a way that is easy for it to get reactivated later when needed ('erase event' will respawn the event when leave and return to the map or can use a normal switch if feel like would ever need to reactivate it without leaving the map)
 
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Andar

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It probably takes less time than you spent writing the several posts about the process taking too long
You plan to mock me every so often now...?
No one is mocking you in any form - we just understand something that you seem to fail to understand.

There are exactly two resources that can be used in creating a game - Money and Time/Work.
You can substitute one for the other, but nothing else can substitute them. You can either pay someone to make a game for you, or you have to put in the work yourself.


As a rough estimate, an experienced developer averages 100 work hours for ONE playing hour.
In the case of a new and inexperienced developer like you, make that 200 work hours for each playing hour.


If you want to make a short game of one playing hour, does it really matter to you to put in five or ten extra minutes to rework some of your already done maps, when everyone knows that you'll have to put in two hundred working hours before that game is complete?
THAT is what everyone tries to tell you in most of your posts. Five minutes of wasted work time are NOTHING compared to the work you'll have to put in, and nothing compared to the time everyone else has wasted in their own games due to their own mistakes.


And that is also why I repeatedly told you to pause working on your game to work through the tutorials and learn the basics of the engine.
YES, that will take about 50 hours of your time. But it will also reduce the amount of work you'll have to put in per playing hour because then you'll know how to do things.
If those 50 hours of tutorial time reduces your work factor from 200 work hours per playing hour to 150 work hours per playing hour, it will net you effective time won very quickly.
 

ATT_Turan

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You plan to mock me every so often now...?
No one is mocking you. You have a terrible attitude in all of your threads. You ask a question, you are given an answer, and then you spend multiple posts complaining about how you think it's hard or inefficient or there should be some other way.

Well, if you knew the answer, you wouldn't be needing to ask the question. You were told how to accomplish what you want, and my post wasn't being mocking, it was completely truthful - it literally took less time to do it than it took to complain about it.

If you want people to never respond to you again, then say so, and we won't (at least I won't). But then there's no point in you asking questions if you don't want anyone to answer them.
 

HexMozart88

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Also, please, please, PLEASE stop the "..." on every single post. It's condescending and annoying as heck. You need to understand that the engine can't read your mind. You need to do things that are hard or slow sometimes. The only way to avoid that is to pull out the IDE and start coding. People are trying to help you here, take the help instead of sitting here complaining or people will stop helping you. This is what I've been telling you over and over, you can't just keep whining about the engine.
 

ScorchedGround

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The solution to your problem is actually absurdly simple and has already been talked about in this thread.
It's not even really time-consuming either.

Basically, you do this:

#1 Remove "Autoplay BGM" from ALL of your maps, because that option is honestly extremely inflexible and in my opinion, completely redundant.

#2 Instead, create an "Initialization" event on all of your maps that handle everything that should be done when loading into the map.

-> To create one, I suggest a "Autorun" or "Parallel Process" event without a graphic that is placed on a spot on the map the player cannot reach (Like a map corner or something)

-> Then you put all the stuff you want to do upon loading the map (Like playing the appropriate BGM) and at the end you put in the "Erase Event" command so that the event does not loop endlessly while also activating again if you re-enter the map.

#3 This way, you can even determine which BGM should play at any given time with conditional branches

In your case, the event would probably look something like this:

event.png

Obviously, you would put in the BGM that you need

#4 Then, you can just COPY-PASTE this event to all of your maps and only have to change the event contents for each map. It would amaze me if that took longer than 5 minutes tops.

#Bonus You can use that same event to do all sorts of other stuff aswell, like tinting the screen for dark maps, changing variables and switches, changing the weather etc.
 

Misery

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you are given an answer
The problem is that you didn't give any answer (anything practical), you simply used some emoji...
stop the "..."
What's that got to do with the engine...?
It's not even really time-consuming either.
Is it really not as much as using properties, though? With all the erasing and events, it'd be easy to make a mistake that does something unintentional (I already have one map where I specified music to continue on in battles which somehow got transferred to battles on the world map too...) - and if this and maps-on-one-map are my only options which would be more efficient? With the latter I wouldn't need to use player movement (which looks artificial and obvious how they're merely invisible)... also, I assume Tiamat-86 is suggesting the same thing here, so this applies too...
the tutorials
I tried with the tilesets section, came out even more confused... and I'm not saying I won't spend time, but I'm honestly surprised that there's no mechanism to suspend all music for a bit, considering how many options there are...
 

HexMozart88

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What's that got to do with the engine...?
It's got everything to do with the engine because it affects whether or not people are going to help you. If you're being a jerk, why would people want to help you? I also find it hilarious how you have the audacity to use that in response to my post explicitly asking you to stop.
 

Misery

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It would have to do with the engine if I used it as a parameter and it couldn't read it... but really, the ellipsis is interesting... (trivia: first noticed it in Tomba).
 
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Tiamat-86

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(I already have one map where I specified music to continue on in battles which somehow got transferred to battles on the world map too...)
things like this is exactly to do with the engine. the system only saves 1 battle music. when you change battle music that effects every map until you change it back.
 

HexMozart88

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It would have to do with the engine if I used it as a parameter and it couldn't read it... but really, the ellipsis is interesting... (trivia: first noticed it in Tomba).
And now you're using blue text. Have fun with the mods, bud.
 

ATT_Turan

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The problem is that you didn't give any answer (anything practical), you simply used some emoji...
Did you (can you?) read my post? I think it is very practical to point out that the answer you had been given, which you were saying you didn't want to do because it took too much time, took extremely little time.
but really, the ellipsis is interesting...
It doesn't bother me to the extent that it does HexMozart (I see people do a lot of weird things in their typing), but neither do I see how it's interesting to use incorrect English. I prefer to communicate clearly.
 

HexMozart88

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It doesn't bother me to the extent that it does HexMozart
It mostly bothers me because I have problems understanding tone (thanks autism) and so anything that seems tonally ambiguous or just flat out rude really grinds me.
 

Misery

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now you're using blue text.
What... white text hurts my eyes, but I've no idea how my extension transferred it permanently...

very practical
It would have been if you actually said 'how', not why I didn't do something... and what's incorrect about my language?
system only saves 1 battle music
Makes sense, but then this is also why it would, over a whole game, take so long if I set and removed music constantly...
 

Tiamat-86

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moderators are going to chew you out for blue text. blue text is reserved for when they need to do moderator actions like moving and closing threads and say why these actions were taken
 

ATT_Turan

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It would have been if you actually said 'how'
Everyone else in the thread had already said how, I was timing how long it took to implement the instructions you had already been given.
... and what's incorrect about my language?
The grammatically correct way to end sentences is with a single period. Ellipses are used in writing dialogue to indicate specific attitudinal and tonal things.

Anyway, none of this has anything to do with RPG Maker anymore, I'm out.
 

Tiamat-86

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... usually translates to exacerbation (like a sigh of annoyance) when it is the beginning or ending of a paragraph. the only time it doesnt translate to that is when " " dialog is showing a pause or deep breath.
 

Andar

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I tried with the tilesets section, came out even more confused.
and that shows your first mistake:
you can't "pick" what tutorials to do because they all expect you to have done the first tutorials first.
Most probably what confused you was explained in other tutorials.7

you have to do ALL tutorials before you have even a chance to understand the engine.

and if you have specific problems with a specific tutorial, then you stop there and ask us about that specific part, telling us exactly where in the tutorial you are. Then we can help - we just can't help if you jump around without giving context.
 

HexMozart88

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OK, as ATT said, this is getting seriously derailed. I think it's best to close this because the answers have already been provided. If you don't want to listen to them, that's on you. I've got a class to be in right now, I don't have time for this.
 

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@Misery Please refrain from using blue or red colour in your posts; those are reserved for mods.

I'll leave this open for now, in case you can't get the solutions provided to work for you.
 
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