Anybody know a way to play tune when you level up?

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SpunkyDuck

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Here, this will work whenever and wherever a party member levels up. You can adjust the settings accordingly. Sorry it looks like a mess but XP's source code was messy from day 1.
Ruby:
#==============================================================================
# ** Game_Actor
#------------------------------------------------------------------------------
#  This class handles the actor. It's used within the Game_Actors class
#  ($game_actors) and refers to the Game_Party class ($game_party).
#==============================================================================

class Game_Actor < Game_Battler
  #--------------------------------------------------------------------------
  # * CONSTANTS
  #--------------------------------------------------------------------------
  XANE_LVL_UP_TUNE_ERROR_CHECK = true
  XANE_LVL_UP_TUNE_TYPE = 'ME'
  XANE_LVL_UP_TUNE = ['010-Item01', 100, 100]
  #--------------------------------------------------------------------------
  # * Change EXP
  #     exp : new EXP
  #--------------------------------------------------------------------------
  def exp=(exp)
    @exp = [[exp, 9999999].min, 0].max
    # Level up
    while @exp >= @exp_list[@level+1] and @exp_list[@level+1] > 0
      # Play Level Up Tune
      param0 = XANE_LVL_UP_TUNE[0]
      param1 = XANE_LVL_UP_TUNE[1]
      param2 = XANE_LVL_UP_TUNE[2]
      case XANE_LVL_UP_TUNE_TYPE
      when 'ME'
        Audio.me_play("Audio/ME/" + param0, param1, param2)
      when 'SE'
        Audio.se_play("Audio/SE/" + param0, param1, param2)
      else
        if XANE_LVL_UP_TUNE_ERROR_CHECK
          print('Invalid Tune Type. Please Use ME, or SE Only.')
        end
      end
      # Increase Level
      @level += 1
      # Learn skill
      for j in $data_classes[@class_id].learnings
        if j.level == @level
          learn_skill(j.skill_id)
        end
      end
    end
    # Level down
    while @exp < @exp_list[@level]
      @level -= 1
    end
    # Correction if exceeding current max HP and max SP
    @hp = [@hp, self.maxhp].min
    @sp = [@sp, self.maxsp].min
  end
end
 

Fauxworks

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Here, this will work whenever and wherever a party member levels up. You can adjust the settings accordingly. Sorry it looks like a mess but XP's source code was messy from day 1.
Ruby:
#==============================================================================
# ** Game_Actor
#------------------------------------------------------------------------------
#  This class handles the actor. It's used within the Game_Actors class
#  ($game_actors) and refers to the Game_Party class ($game_party).
#==============================================================================

class Game_Actor < Game_Battler
  #--------------------------------------------------------------------------
  # * CONSTANTS
  #--------------------------------------------------------------------------
  XANE_LVL_UP_TUNE_ERROR_CHECK = true
  XANE_LVL_UP_TUNE_TYPE = 'ME'
  XANE_LVL_UP_TUNE = ['010-Item01', 100, 100]
  #--------------------------------------------------------------------------
  # * Change EXP
  #     exp : new EXP
  #--------------------------------------------------------------------------
  def exp=(exp)
    @exp = [[exp, 9999999].min, 0].max
    # Level up
    while @exp >= @exp_list[@level+1] and @exp_list[@level+1] > 0
      # Play Level Up Tune
      param0 = XANE_LVL_UP_TUNE[0]
      param1 = XANE_LVL_UP_TUNE[1]
      param2 = XANE_LVL_UP_TUNE[2]
      case XANE_LVL_UP_TUNE_TYPE
      when 'ME'
        Audio.me_play("Audio/ME/" + param0, param1, param2)
      when 'SE'
        Audio.se_play("Audio/SE/" + param0, param1, param2)
      else
        if XANE_LVL_UP_TUNE_ERROR_CHECK
          print('Invalid Tune Type. Please Use ME, or SE Only.')
        end
      end
      # Increase Level
      @level += 1
      # Learn skill
      for j in $data_classes[@class_id].learnings
        if j.level == @level
          learn_skill(j.skill_id)
        end
      end
    end
    # Level down
    while @exp < @exp_list[@level]
      @level -= 1
    end
    # Correction if exceeding current max HP and max SP
    @hp = [@hp, self.maxhp].min
    @sp = [@sp, self.maxsp].min
  end
end




Where do I enter the song title?
 

SpunkyDuck

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On this line:
Ruby:
 XANE_LVL_UP_TUNE = ['010-Item01', 100, 100]
The first argument is the sound file's name, the second is volume, and the third is pitch.

You'll find every setting you need under this section.
Ruby:
#--------------------------------------------------------------------------
# * CONSTANTS
#--------------------------------------------------------------------------
 

Fauxworks

Feelin foxy
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On this line:
Ruby:
 XANE_LVL_UP_TUNE = ['010-Item01', 100, 100]
The first argument is the sound file's name, the second is volume, and the third is pitch.

You'll find every setting you need under this section.
Ruby:
#--------------------------------------------------------------------------
# * CONSTANTS
#--------------------------------------------------------------------------

Got it to work thank you!
 

mlogan

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