- Joined
- Jun 12, 2016
- Messages
- 25
- Reaction score
- 12
- First Language
- English
- Primarily Uses
Preface:
Something is wrong with my main project and Counter Attacks just flat-out don't work anymore, no matter what. Even after disabling ALL plugins, the default game mechanic for Counter Attacks is just broken. It makes no sense. I copied the JS files from a fresh project over, I disabled all plugins, I gave my actor +100% Counter Attack rate and ... nothing. I added a state for counter attack rate +100% and had him use a skill that gave him that state ... nothing. What's even more frustrating is that the BattleManager functions for invoking counter attacks cannot be debugged. Logically BattleManager.invokeAction and BattleManager.invokeCounterAttack HAVE to be the relevant functions but if you put a debugger or a console log in them, nothing ever happens. How RMMV has made that possible is truly beyond me since every other piece of code in the scripts happily halts on a debugger statement.
If I start a brand new project it works fine. I don't know what the problem is but I don't really care to sit and figure it out because it's taking too long. All I have really done is some stuff with the DataBase which is easy to export/import so I'm just going to start a new project.
Problem:
My problem is that I have a REALLY customized window setup using JAH_StatusMenuCore.js and the bonus one (http://forums.rpgmakerweb.com/index.php?/topic/48635-the-statusmenucore-v-111/&page=1)
But I have no idea how to copy those parameters into a new project. Where the heck are parameters even stored?
Thanks,
-Steve
Something is wrong with my main project and Counter Attacks just flat-out don't work anymore, no matter what. Even after disabling ALL plugins, the default game mechanic for Counter Attacks is just broken. It makes no sense. I copied the JS files from a fresh project over, I disabled all plugins, I gave my actor +100% Counter Attack rate and ... nothing. I added a state for counter attack rate +100% and had him use a skill that gave him that state ... nothing. What's even more frustrating is that the BattleManager functions for invoking counter attacks cannot be debugged. Logically BattleManager.invokeAction and BattleManager.invokeCounterAttack HAVE to be the relevant functions but if you put a debugger or a console log in them, nothing ever happens. How RMMV has made that possible is truly beyond me since every other piece of code in the scripts happily halts on a debugger statement.
If I start a brand new project it works fine. I don't know what the problem is but I don't really care to sit and figure it out because it's taking too long. All I have really done is some stuff with the DataBase which is easy to export/import so I'm just going to start a new project.
Problem:
My problem is that I have a REALLY customized window setup using JAH_StatusMenuCore.js and the bonus one (http://forums.rpgmakerweb.com/index.php?/topic/48635-the-statusmenucore-v-111/&page=1)
But I have no idea how to copy those parameters into a new project. Where the heck are parameters even stored?
Thanks,
-Steve
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