Anyone know of a working Action Battle System (ABS) plugin for RMMV?

Discussion in 'JS Plugin Requests' started by Tyrael79, Dec 5, 2016.

  1. Tyrael79

    Tyrael79 Veteran Veteran

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    Hey Guys,


    Ive been looking around for an Action Battle System (ABS) plugin for RMMV for a while now, but I haven't been able to find a working one. Essentially all I'm after is a super simple ABS that works like the NES Zelda 1 games. E.G you press a button \ picture and your character attacks. No targeting or anything like that. 


    Does anyone know of a working one that they could point in in the direction of?


    I've seen

    • Quasi ABS which seems like it would do what I want, but it doesn't appear to be working anymore.
    • Alpha ABS, but it is a lot more advance than what I'm after, and has targeting systems...etc



    I've also seem heaps and heaps for other versions of RPG Maker, just not RPG Maker MV


    Thanks in advance!
     
    #1
  2. Kes

    Kes Global Moderators Global Mod

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    I've moved this thread to JS Plugin Requests. Please be sure to post your threads in the correct forum next time. Thank you.


    Plugin Support is for problems getting a specific script to work, not for asking what scripts to use.
     
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  3. Michael Caiola

    Michael Caiola The Stone Bull Veteran

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    I am giving this the almighty bump. I signed on for one reason this morning and one reason only. To post this exact request.
     
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  4. Jragyn

    Jragyn idk wat this is Member

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    Apart from what you have noted, I haven't seen any other ABS for RMMV to date. qABS I think for the most part would fulfill your needs though, even in its 90% completion state, no? If not, then what exactly do you need?
     
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  5. Tyrael79

    Tyrael79 Veteran Veteran

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    Quasi's abs seems to be exactly what I need, but it doesn't appear to be working anymore, all the last few posts are of errors. I tried getting the demo to run, but with no luck. Below is a link to the error I get. Also the main documentation link pages are not up and running, plus he hasn't responded to the main Quasi thread in a few months all this leads me to believe that he\she has probably abandoned this plugin.





    If I could get it working, then this at least from the youtube video, seems to be exactly what I'm after and would be perfect.
     
    Last edited by a moderator: Dec 6, 2016
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  6. bgillisp

    bgillisp Global Moderators Global Mod

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    The thing to keep in mind is ABS take *forever* to write, as in, years. That is why you haven't seen any that are considered complete, even one year after MV's release. It might honestly be 3 - 4 more years before a fully working ABS is made for MV, unless you wish to hire someone to write one (and that would be far from cheap if you went that route).
     
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  7. Jragyn

    Jragyn idk wat this is Member

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    I have 1.3.4, and have some... version... (0.9924 it looks like, had to look it up lol) and I haven't had any issues running the plugin.


    By no means am I wizard with his code, but if you'd like, you are free to provide me a copy of your project in it's dysfunctional state, and I'll see if I can't troubleshoot why its being dumb.


    Note: hitting F8 should bring up a log of errors that provides more accurate details... or at the very least, what line the code tripped on to break it. That often points to the culprit. But still, send it my way and I'll take a look when i get a chance (next day or two).
     
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  8. Michael Caiola

    Michael Caiola The Stone Bull Veteran

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    Really? dayum. I figured it'd be as easy as writing the Javascript equivalent of in game events.


    Surely there's a way to accomplish a painfully simple version this with events.


    Also, as of 4 hours ago Quasi ABS is no longer supported.
     
    Last edited by a moderator: Dec 6, 2016
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  9. Jragyn

    Jragyn idk wat this is Member

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    Typically, the code length is in the thousands. I suppose in a way, it is like making in-game events, though. It just... has a lot more complicated steps, more loops, and overall more cogs spinning in the machine. I've thought about taking a stab at it, using the swathe of ABS that are out there for previous RM versions, but it gets pretty overwhelming pretty fast. There just is a lot to it.
     
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  10. bgillisp

    bgillisp Global Moderators Global Mod

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    Nope, afraid not. Plus, look at it this way. If writing an ABS was easy, then why don't we have many of them out already? After all, there is a classic saying "If it were easy, everyone would do it."
     
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  11. Michael Caiola

    Michael Caiola The Stone Bull Veteran

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    Heh. If only that were true for everything.


    There's a plugin that does something similar to what Tyrael79 and I are looking for.


    GALV_MapProjectiles


    Couldn't something similar accomplish what we're trying to do?


    UPDATE: @Tyrael79
     


    I put something together using GALV's Map Projectiles












    I'm working on the sprite issue, but with some evented customizations this could work as a pretty good pseudo-ABS system.
     
    Last edited by a moderator: Dec 9, 2016
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  12. Tyrael79

    Tyrael79 Veteran Veteran

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    WOW, that looks fricking AWESOME!!


    If possible I would love to get my hands on it when your finished!!!


    (sorry about the delay, I was overseas for xmas)
     
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  13. Wabron

    Wabron Villager Member

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    I saw a tutorial on how to create ABS plugins on the tube, for MV. You can search for it. :)
     
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  14. Michael Caiola

    Michael Caiola The Stone Bull Veteran

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    There's not much to it, I just need to figure out how to offset character spriteset to fix the downward attack.


    I'm not active with MV right now but when I'm at my computer I'll upload the sprites so you can see what I did and reproduce it for your characters. I'll also screenshot the GALV_MapProjectiles settings and the events I used. Once the sprite offset issue is fixed, the sprite sheets will have to be tweaked.
     
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  15. Tyrael79

    Tyrael79 Veteran Veteran

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    Yeah I saw that and I initially started doing something similar, however:
    • Its very repetitive as it needs to be done for virtually every object in the game.
    • It doesn't do a significant number of things like changing character sprites.
    • There are alot of other things too
     
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  16. Kyuukon

    Kyuukon 主人公 Veteran

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    Quasy (Quxios) said he was gonna resume the work on his ABS :) So might be worth the wait.
     
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  17. Tyrael79

    Tyrael79 Veteran Veteran

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    Thats awesome news :)
     
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  18. Indsh

    Indsh Veteran Veteran

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    Shameless plug for my "Indigo Action Battle System" Started in September and finished in December...I'm just finishing up the game itself that i'm launching it with!

     
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  19. Krad1213

    Krad1213 Laughin-Prince Veteran

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    Did they Really? Well thats an amazing thing to hear. :)
     
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