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[SOLVED]
I've tried all the fixes. Using Preload Manager and Web Audio Cache, doesn't work. It preloads correctly but doesn't fix the issue. I also tried the DSE Audio Lag Fix pluggin and that just errors with "Reference Error - Decrypter is not defined".
When the game starts there is always a few second delay for the music to kick in. Same thing when a battle starts. When the battle is finished all audio delays slightly for anywhere between 2 - 4 seconds. Also tried making the audio files 3 different file types, they all still delayed so it can't be that. I noticed with F2 open on the 'ms' option it spikes really hard at the start and end of a battle.
Anyone fixed this issue?
This is the DSE Audio Lag Fix btw - https://forums.rpgmakerweb.com/index.php?threads/audio-lag-fix.73031/
Edit: The Sound Test tool doesn't actually work either....
I've tried all the fixes. Using Preload Manager and Web Audio Cache, doesn't work. It preloads correctly but doesn't fix the issue. I also tried the DSE Audio Lag Fix pluggin and that just errors with "Reference Error - Decrypter is not defined".
When the game starts there is always a few second delay for the music to kick in. Same thing when a battle starts. When the battle is finished all audio delays slightly for anywhere between 2 - 4 seconds. Also tried making the audio files 3 different file types, they all still delayed so it can't be that. I noticed with F2 open on the 'ms' option it spikes really hard at the start and end of a battle.
Anyone fixed this issue?
This is the DSE Audio Lag Fix btw - https://forums.rpgmakerweb.com/index.php?threads/audio-lag-fix.73031/
Edit: The Sound Test tool doesn't actually work either....
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