Anyway to restrict skills and gain MP in battle?

slithergod

Villager
Member
Joined
Dec 30, 2013
Messages
12
Reaction score
1
First Language
english
Primarily Uses
Ok is there anyway i can make it so Skill 1 that cost 35MP be darkened out when using yanfly's battle command list as well as making it so you gain +1 mana for every second that goes by in battle?

Edit:  Another thing i should have mentioned is and also show both the player's and enemy's MP value's on screen?

Edit 2: ok nvm i managed to fix the darkened out issue, all i need is it to show the enemy's MP value in a number format not a bar.
 
Last edited by a moderator:

Tsukihime

Veteran
Veteran
Joined
Jun 30, 2012
Messages
8,564
Reaction score
3,846
First Language
English
How do you determine whether 1 second has passed?
 

Alexander Amnell

Jaded Optimist
Veteran
Joined
Mar 17, 2012
Messages
3,404
Reaction score
1,733
First Language
English
Primarily Uses
N/A
You could probably gain the 1 mp thing by setting up a persistent troop event (yanfly has a script for that) set to moment that is set to add 1 mp and then wait 60 frames and just let that run, assuming you mean literal seconds rather than seconds that are constantly paused when actors or enemies take actions and so on... though likely would have to refresh menu in that case to get the command to not be greyed out anymore and would likely require scripting to fix that, though I'm not familier with how that would actually function together so that's merely an assumption.
 
Last edited by a moderator:

Andar

Veteran
Veteran
Joined
Mar 5, 2013
Messages
31,355
Reaction score
7,668
First Language
German
Primarily Uses
RMMV
as well as making it so you gain +1 mana for every second that goes by in battle?
That might become a balancing problem unless you also time the battle itself.
Just imagine a player only using the most costly MP-spells to make big damage, and then go reading a book every battleturn until the MP are maxed again for the next turn...
 

??????

Diabolical Codemaster
Veteran
Joined
May 11, 2012
Messages
6,513
Reaction score
3,202
First Language
Binary
Primarily Uses
RMMZ
@slithergod - Google is your friend. Always remember that. You could have saved yourself some waiting time by using it.

http://dekitarpg.wordpress.com/2013/04/08/d13x-mmo-style-regen/ < To regen hp/mp/tp consistently over time..

As Andar said, with turn based battle systems this can become a rather large flaw.
 
Last edited by a moderator:

Users Who Are Viewing This Thread (Users: 0, Guests: 1)

Latest Threads

Latest Posts

Latest Profile Posts

How many parameters is 'too many'??
Yay, now back in action Happy Christmas time, coming back!






Back in action to develop the indie game that has been long overdue... Final Fallacy. A game that keeps on giving! The development never ends as the developer thinks to be the smart cookie by coming back and beginning by saying... "Oh bother, this indie game has been long overdue..." How could one resist such? No-one c
So I was playing with filters and this looked interesting...

Versus the normal look...

Kind of gives a very different feel. :LZSexcite:
To whom ever person or persons who re-did the DS/DS+ asset packs for MV (as in, they are all 48x48, and not just x2 the pixel scale) .... THANK-YOU!!!!!!!!! XwwwwX

Forum statistics

Threads
105,849
Messages
1,016,977
Members
137,563
Latest member
cexojow
Top