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So I wanted to see what everyone else does when it comes to balancing your skills/spells. Obviously, a single target skill/spell usually deals more dmg to a single target compared to an equivalent tier AoE skill/spell. If this is the case in your project, I was wondering how much weaker is your AoE attack compared to the single target version? Only referring to damage on a single target, not the cumulative damage on all targets.
Of course, AoE attacks are meant to be used against multiple opponents, so the total damage is almost always more than a similar single-target attack. Let's assume there are 3 enemies in play and let's also say our single target attack, which we'll call "Strike" costs 20TP, while our AoE attack, which we can call "Cleave", costs 30TP but can hit up to 3 targets. How much damage should "Cleave" deal if "Strike" deals 100 dmg?
If we set Cleave's dmg to ~33 (1/3 of Strike), that would feel too weak even if it hits 3 targets. In fact, since Cleave costs more, the total damage (~33x3) should exceed Strike by 50% (since its TP cost is 50% greater), in other words, maybe it ought to deal 50 dmg per target? Does this sound balanced? Should the utility of being able to hit multiple targets count as part of the resource cost? Thoughts?
The above is just a simple example to get us started. You don't have to use it. I just wanted to get a feel for how other's balance things when it comes to AoE.
Of course, AoE attacks are meant to be used against multiple opponents, so the total damage is almost always more than a similar single-target attack. Let's assume there are 3 enemies in play and let's also say our single target attack, which we'll call "Strike" costs 20TP, while our AoE attack, which we can call "Cleave", costs 30TP but can hit up to 3 targets. How much damage should "Cleave" deal if "Strike" deals 100 dmg?
If we set Cleave's dmg to ~33 (1/3 of Strike), that would feel too weak even if it hits 3 targets. In fact, since Cleave costs more, the total damage (~33x3) should exceed Strike by 50% (since its TP cost is 50% greater), in other words, maybe it ought to deal 50 dmg per target? Does this sound balanced? Should the utility of being able to hit multiple targets count as part of the resource cost? Thoughts?
The above is just a simple example to get us started. You don't have to use it. I just wanted to get a feel for how other's balance things when it comes to AoE.
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