AP - Stat Distribution

Discussion in 'JS Plugin Releases (RMMV)' started by Alistair, Jun 25, 2016.

  1. Iruga2266

    Iruga2266 Veteran Veteran

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    Thanks! It worked!


    Thank you for the code! :D


    Just a small issue, however. The description is not updating. I tried to reopen the Ability scene, but it didn't work either. Any ideas why?
     
    #81
  2. Alistair

    Alistair Treasure Hunter Veteran

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    @Iruga2266

    I just realized that it won't work like this :confused:. Not sure why it didn't occur to me earlier but the description will only update everytime you call this function.

    So you'd basically have to call this function whenever the ability level changes.

    I will have to look into this at some later point in the future.
     
    Last edited: Feb 7, 2017
    #82
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  3. Alistair

    Alistair Treasure Hunter Veteran

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    Plugin Update:

    The Stat Distribution Plugin now contains new notetags which allow you to define custom parameter caps for each hero individually!


    Link to the post on my blog.
     
    Last edited: Feb 7, 2017
    #83
  4. Alistair

    Alistair Treasure Hunter Veteran

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    Plugin Update:

    The Stat Distribution plugin got a compatibility update for the Ability Distribution plugin.

    This update is crucial if you are using the Ability Distribution plugin as well!
     
    #84
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  5. styx92

    styx92 Veteran Veteran

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    @Alistair Nice plugin. I searched for it.
    But is there a way to use yanflys job points for it?
     
    #85
  6. Alistair

    Alistair Treasure Hunter Veteran

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    @styx92
    Not yet but I will consider it for the future.
     
    #86
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  7. styx92

    styx92 Veteran Veteran

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    This would be really cool =)
     
    #87
  8. padr81

    padr81 Guy whose game is taking too long. Veteran

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    Is there a code I can use for this or eval instead of actual number for cost. For example leveling up costs 20 points + 1 point per level etc... as opposed to just costing the same for every upgrade. I want to be able to stop the player ploughing all his AP into a single stat.
     
    #88
  9. HasdrubalBarca

    HasdrubalBarca Veteran Veteran

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    Hey Alistar I was wondering if there is anyway for the player to confirm their choices before spending their points? Like for example if someone invests into the wrong skill there's really no way to undo it.
     
    #89
  10. Alistair

    Alistair Treasure Hunter Veteran

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    Yes you can use formulas for (most of) the plugin parameters.
    To accomplish your example you could go to the "HPNeeded" plugin parameter and change it to "20 + user.level".

    There's a plugin parameter called Confirmation Window. Set it to true.
     
    #90
  11. padr81

    padr81 Guy whose game is taking too long. Veteran

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    #91
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