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- Jul 18, 2014
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- 222
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- RMMV
Hello. I'm curious if anyone has played around with this and experienced weirdness when you incorporate Appear Halfway and Transform to enemies in a battle.
I have a troop with one enemy NOT set to Appear Halfway and another 8 set to Appear Halfway.
◆Script:
: :$gameTroop.members()[1].transform($gameVariables.value(261));
: :$gameTroop.members()[1].appear();
: ://$gameTroop.members()[1].appear($gameVariables.value(261));
Using the appear() code by itself enables the default Appear Halfway enemy to appear visually. When combined with a transformation code, the enemy doesn't appear "visually" initially. I have to go into a targetable attack/skill option that highlights and visually reveals the enemy.
Using the transform code by itself with the enemy NOT set to Appear Halfway works and causes the enemy to visually change. And, same as above, when combined with the appear code (and set to Appear Halfway), doesn't appear "visually" initially.
I've been trying different orders and versions of the code to no luck.
I have a troop with one enemy NOT set to Appear Halfway and another 8 set to Appear Halfway.
◆Script:
: :$gameTroop.members()[1].transform($gameVariables.value(261));
: :$gameTroop.members()[1].appear();
: ://$gameTroop.members()[1].appear($gameVariables.value(261));
Using the appear() code by itself enables the default Appear Halfway enemy to appear visually. When combined with a transformation code, the enemy doesn't appear "visually" initially. I have to go into a targetable attack/skill option that highlights and visually reveals the enemy.
Using the transform code by itself with the enemy NOT set to Appear Halfway works and causes the enemy to visually change. And, same as above, when combined with the appear code (and set to Appear Halfway), doesn't appear "visually" initially.
I've been trying different orders and versions of the code to no luck.
