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I'm looking to create a "War Cry" skill that applies one state to all allies, and another to all enemies. Does Yanfly's Action Sequences plugin allow for that, or does it simply play the "animation" of an effect taking place?

This my current setup (and I've tried this with and without setting the skill to target everybody using another of Yanfly's plugins):


What's relevant and isn't quite working properly is Whole Action, where I have:

animation 52: friends not user
wait for animation
add state 30: friends not user, show
wait for effect
animation 39: enemies
wait for animation
add state 31: enemies
wait for effect

The result is that both animations play simultaneously on all the user's allies, and both effects are applied to the user's allies.

If I'm doing something wrong, or there's another way to achieve this, I'd appreciate the insights.

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