Applying Split Damage

Discussion in 'RGSS3 Script Requests' started by WildWheat0200, Jul 7, 2019.

  1. WildWheat0200

    WildWheat0200 Warper Member

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    I want to put split damage into various skills and weapons but I can only get only 1 element per attack. If you are familiar with Dark Souls or Bloodborne, you would know what I'm talking about. If not, then split damage is about splitting damage between 2 or more elements (Or at least that's how I know it).

    In one of my skills, (A gun based skill) I want to have both Piercing and Slashing damage. The Piercing damage represents the bullets and the slashing damage represents the bayonet.

    Anybody know how I could have both in the same skill/weapon? And if possible, can it be done to items?

    (NOTE: I am still in the planning stage on my RPG)
     
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  2. bgillisp

    bgillisp Global Moderators Global Mod

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    It will take a script to pull it off, as the default engine uses one element only for damage.

    Moved to Script Requests

     
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  3. TheoAllen

    TheoAllen Self-proclaimed jack of all trades Veteran

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    Planning or not. Are you planning on using any battle system script?
    My game uses two split damages, I call it as echo damage though. A character uses fire sword will yield 100% slash damage + 20% echo fire damage. If that is what you're looking for.
     
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  4. Wavelength

    Wavelength Pre-Merge Boot Moderator

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    If you only have one skill that needs "split" damage, then there's no need for a script. Make a special element for your skill, and give all enemies weaknesses or resistances to that element based on the combination of their weak/resists to piercing and slashing.
     
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