Appropriate parallax map size?

akuakudac

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not sure why all the answers I found online were being so vague and mysterious lol
What would be the appropriate and preferred parallax map size? Preferably in pixel as well!
 

Andar

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There is no "preferred" map size anywhere, it depends on the function of the map.

Any map should be large enough to hold everything that needs to be on it, but not larger - nothing bores players as much as too big and empty maps.

That said, there are a number of technical limitations:
Minimum map size is the screen size set for the game.
parallax map size in pixel has to be map size in tiles multiplied by grid size
due to the limits of the RAM, a game planned for mobiles should not have a parallax greater than the screen size. If the game is for older computers, 50x50 tiles should be the maximum. For modern computers up to 100x100 tiles might be possible.

other than that there are no rules and you decide on the map size you'll want.
 
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KawaiiKid

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As someone who exclusively uses parallax mapping, I would highly suggest never going over somewhere like 40x40 if you are doing 3 layers. (base, tops, lighting).
 

akuakudac

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@
There is no "preferred" map size anywhere, it depends on the function of the map.

Any map should be large enough to hold everything that needs to be on it, but not larger - nothing bores players as much as too big and empty maps.

That said, there are a number of technical limitations:
Minimum map size is the screen size set for the game.
parallax map size in pixel has to b map size in tiles multiplied by grid size
due to the limits of the RAM, a game planned for mobiles should not have a parallax greater than the screen size. If the game is for older computers, 50x50 tiles should be the maximum. For modern computers up to 100x100 tiles might be possible.

other than that there are no rules and you decide on the map size you'll want
There is no "preferred" map size anywhere, it depends on the function of the map.

Any map should be large enough to hold everything that needs to be on it, but not larger - nothing bores players as much as too big and empty maps.

That said, there are a number of technical limitations:
Minimum map size is the screen size set for the game.
parallax map size in pixel has to b map size in tiles multiplied by grid size
due to the limits of the RAM, a game planned for mobiles should not have a parallax greater than the screen size. If the game is for older computers, 50x50 tiles should be the maximum. For modern computers up to 100x100 tiles might be possible.

other than that there are no rules and you decide on the map size you'll want.
I see thank you so much!
 

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