April 2020 Goals and Progress Thread

BreakerZero

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Thanks for the encouragement @bgillisp, however the reason I am placing a hold on development is for content review purposes. Right now I have at least two story quests that may be affected by the recent events (one was aimed at the vaccination conspiracy theories in relation to my original concept, and the other was intended to be a cleanup mission in the style of Narcos and Breaking Bad, and obviously neither of them are something that I would be comfortable with in light of the circumstance). This means of course that I may require quite some time for any removal or rewriting of the material in question.

In the meantime I have finally resolved my Xbox issue to where it's actually playable for once. All that's left for that is to optimize the hell out of it as it still has a small bit of slowdown (if nowhere near as much as before).
 

Confederacy

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I agree with bgillisp @BreakerZero, I don't think you should remove the story due to recent events so long as they're unrelated to the coronavirus, I don't think people will mind those two quests. But that's entirely up to you of course.

As for me, I'm back once again with a new idea after dropping my last ideas the past couple of years. I've begun work on an idea I've had well over a decade now (damn I'm feeling old just saying that lol). Over those years I've had numerous failed attempts at jumpstarting the idea and would keep putting it to rest before resuscitating it. Well earlier this month I started thinking about it again and finally hit a breakthrough on a lot of the struggles that plagued it and I've been really focusing in on this idea. More so than I have on any idea in a quite a long time.

So my current progress report is that I'm whipping up a small prototype to demo the key gameplay loop and determine if it's good enough to keep going as is. Hopefully I'll be able to provide an update before the month ends.
 
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Marquise*

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@BreakerZero I remember that 2001 (2002) Spiderma got to go trough reshoots, remove trailer about helicopter trapped in a web between the twin towers and posters of this effect because of the 911. However, LOTR Two Towers had to go on as second book of the trilogy written by Tolkien. I understand not doing something you are not comphy with, but on another hand, remember that doesn't change anything upon maybe the other side of the pendulum still existing. Sad we feel so much the need to stay in fashion, but we also get preyed by a lot of social justice inquisitors that way too. Still I respect what you are doing and the reasons you do it.

As my own progress in here despite Microsoft being still scary as well as the internet and the great bed bug war (yeah seeing one once a month or by two months) Here is my finished new tortoiseshell cat head.

TiredwiseNibbles.pngTiredwiseRecolored linesNibbles.png
You can mod and resize them as you want, I'll be placing the MV and Ace versions in my Itchio project soon (got old heads there and I miss the last head to finish the set.)

Also attempting to finish that spaceship and made my notes for my MV one map game.
 

BreakerZero

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After further consideration I thank you for your input, however I am still committed to removing the affected portions. The primary reason is still because of the virus outbreak, however I also determined that both scenes had some room for improvement. In the case of the part related to the vaccination conspiracy theories, there's a rather deadly consequence for the weakest people in the community because of what happens. That is the biggest thing working against the scenario right now so unfortunately it has to go... never mind the message that it was supposed to deliver.

So rather than complete the story elements for the scenes in question I have no choice but to scrap every piece of them. Again, I don't make snap judgments on my creativity for just anything, but as @Marquise* points out this is no different than reshoots for a cinema blockbuster.

EDIT: In terms of progress I think I have a handle on why I can't deliver as planned with the original Xbox delivery method. And since Edge has been switched to the Chromium engine anyway, I am going to be trying things out with the updated .NET webview that will be available for use with it.

EDIT 2: I just realized that I'm going to have to rewrite the entire scene where I introduce the first of the sacred oaken guardians in my project because of this (and by that I mean the actual tree of life - you get a piece of the lore behind it much earlier than that, like almost the very beginning). So yeah, I'm well within reason to hold off so I can get this done right.

EDIT 3: I have now gone through my initial processing of the impacted material. Aside from the opening sequence (which I obviously have to leave as-is until it is changed) I have decided to completely and irreversibly remove the affected maps and scenes due to how the designs were originally implemented.

EDIT 4: I just found out that I may be facing a legal issue related to past financial incidence (I literally overdid it on credit at one point) and for reasons I will not specify it's possible that I may have to pay out of pocket off my day job for the rest of my life despite the fact that I have been classified as eligible for public assistance which is basically untouchable for the situation. Needless to say, I will be reevaluating the publishing plans for my projects because of this... and I may potentially involve a third-party to manage the account and/or change my financial plan to a non-profit arrangement (seeing as I was considering doing so under my original concept anyway).
 
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BreakerZero

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Major progress on my rewrite job. I decided to keep the part of the first chapter where the day's job assignment is not known until the main character shows up for work, but out of respect for the coronavirus situation I have changed it from lab analysis gone wrong to a game development project. But as you may expect, the announcement ends up being cut off halfway through as unknown forces begin to interfere with matters to come. It's also at this point where the mystic investigator who was presumed to have been destroyed completely in the opening scenes ends up being involved with the main character's own set of issues.

Sadly the community on the destination world for which the vaccination conspiracy had been designed wasn't as fortunate, as I basically wiped it out under full intent. And obviously I don't like the idea of doing this kind of thing, but I ultimately decided that it would be a much better (and more respectful) provision to start over from the beginning of the affected plot material.

EDIT: Another update. In prior versions of the story I introduced the assistance-dependent patrol officer as a product of the destination world. However, with the change in setup at the beginning I decided that a sort of "twin sister" issue would be a lot more effective in terms of introduction and character building... not to mention that I'm changing the design so that the main character doesn't have to start his divine intervention job by himself. So from now on in my project, the starting crew will consist of a classic hero, mage, cleric and guardsman setup... although I do intend to mix things up with a number of unanticipated twists.
 
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BreakerZero

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More rewrite progress to close out the month. In light of what the incidence means for the anticipated workload that was supposed to be in progress at the time of separation, I decided to throw in a twist to where corporate manages to contact the main character and work out a solution off the consequences of the situation and still be able to salvage the project.
 

Parallax Panda

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Well, the February goal didn't really happen the way I planned. Because I got sidetracked by @Driftwood Gaming 's annual game jam which I weren't prepared for. But that's okay I guess because I've made a lot of progress on the jam game instead. It's all good.
 

bgillisp

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February Progress: Not enough.

We'll keep the thread going for March, so post your goals and progress for March as well below.
 

FleshToDust

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I like the idea that this is an annual thread and just making a new one when it gets too big(or every year/2020 progress thread?).
I started driftwoods game jam this week so finishing that will be next months goal as well and then hopefully getting an update on my card game done.
 

bgillisp

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March Goals:
I have Spring Break this month so here is what I want to try to get done during that time:

-Make the intro for Shipwrecked.
-Polish up the first hour of gameplay to a final state so a demo can be released.

And yes, we'll probably keep this thead going for all of 2020 this time, I'll update the months as needed. Try something different. If it doesn't work out well we can go back to monthly threads later on, but this way someone who wants to post on the end of month doesn't have to worry about which thread to post on. Plus you can post your summary and new goals in the same spot.
 

Aesica

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Well like a few others, i kind of dropped the ball this month pretty hard. I'll cross of the ones I actually did complete and leave the rest for March. :)
  • Still gotta get that mid-combat equip change functionality going.
  • Start/finish the "snowy town"
  • Start/finish the frozen ruins
  • Start/finish the research facility
  • Start/finish the sky citadel
  • Put the finishing touches on my improved quantity shop plugin so I can share it with people. (about the only thing left is proper compatibility with Yanfly's more currencies plugin)
  • Finish up a limited-or-unlimited-quantity weighted prize pool plugin that may or may not be worth sharing.
  • Fix the ugly-as-sin snowy RTP roof tiles so that the edge connecting to the actual house doesn't look so sharp/unnatural. Finding a good, free snowy roof would be fine, too. (wow this took like 30 seconds...)
  • Start designing monsters if I finish the rest of this crap.
  • Add random blue magic spells if the inspiration strikes. I already have plenty though, so this isn't essential. (Added a few I'm pretty happy with. No more, because imo that character already had a lot of skills they can potentially learn and utilize in various situations)
  • Implement a (basic) fishing system, because the main character kind of does talk about how he enjoys it. (It utilizes the above-mentioned weighted prize pool/lootbox plugin)
  • Oh and I should probably start a thread about my in-progress game. Maybe.
...god that (lack of) progress is depressing. I farted around too much this month.
 

RachelTheSeeker

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February didn't work out. I procrastinated hard. I had an event game to work on, lost a lot of days from depression and lost confidence in my ideas. I'm annoyed and I know I can do better. Some things to consider moving forward, but here's what's on my planned agenda for this month. I wanna follow BGillisp's idea and give myself a publically-posted week-by-week game plan here. For now the overall ideas for March are...

1) Develop a schedule. Commit at least one hour a game dev day to working on A Lion in Scarlet. Due to obligations elsewhere I'm thinking Monday through Thursday for now. If I get the spark to work other times during the week I should.

2) Obtain the RPG Maker DS resource pack, and integrate it into my project. I've got commissioned assets in that style that can work. What exists from those commissions can be used to custom-make sprites I don't have but will need.

3) Rewrite existing dialogue and convert the maps to the new asset pack. Luckily I only got as far as the starting town's bits for the first adventure, and the outside of the first dungeon location.

4) Rework the database info for the main characters. I'm tempted to throw a fifth party member in there but shouldn't worry about her for now. What is most relevant are the basic equips and skill sets for the main character and first party member.
 

BreakerZero

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  • Still gotta get that mid-combat equip change functionality going.
I'm not sure if I saw a plugin for this or not, and it would probably require one if you want to do that.

  • Start/finish the "snowy town"
  • Start/finish the frozen ruins
  • Start/finish the research facility
  • Start/finish the sky citadel
These specific types of areas are probably not all that difficult to design once you have an idea of what you want.

  • Put the finishing touches on my improved quantity shop plugin so I can share it with people. (about the only thing left is proper compatibility with Yanfly's more currencies plugin)
This is probably something that many of us would be interested in so go for it.

  • Finish up a limited-or-unlimited-quantity weighted prize pool plugin that may or may not be worth sharing.
I worked on a plugin that simplified the NW.JS rumble interface (but in later versions, the one that ships by default with MV requires that you patch it over from the NW.JS website for the rumble effect to work), and I believe that other developers may be able to find a use for this kind of thing within reason (as is the case with rumble for those looking to shake it up with their povisions for the overall game presentation).

  • Fix the ugly-as-sin snowy RTP roof tiles so that the edge connecting to the actual house doesn't look so sharp/unnatural. Finding a good, free snowy roof would be fine, too. (wow this took like 30 seconds...)
No comment on this one.

  • Start designing monsters if I finish the rest of this crap.
You would be surprised as to how many designs already exist, but at the same time if you want something unique then by all means you can go for it.

  • Add random blue magic spells if the inspiration strikes. I already have plenty though, so this isn't essential. (Added a few I'm pretty happy with. No more, because imo that character already had a lot of skills they can potentially learn and utilize in various situations)
I'm not sure if that is a wise move or not, but then again I don't know how effective you want things to be. Obviously it's your call but I would prefer some variety with your skill system to mix things up.

  • Implement a (basic) fishing system, because the main character kind of does talk about how he enjoys it. (It utilizes the above-mentioned weighted prize pool/lootbox plugin)
Again, I would keep this within reason. Given the mess over the proper ethics or legal standing for certain random drop mechanics I would probably want to give extra attention to balancing this kind of thing. And don't allow it to be affected by DLC or similar paid arrangements either, because then you're limiting your audience (as it's being compared to gambling in an increasing number of governments who have outright banned certain implementations of these mechanics, or are considering the prospect of doing so at the very least).

...god that (lack of) progress is depressing. I farted around too much this month.
Don't let the pressure get to you. You can get this done no matter how much time you need to do it.

As for my own progress, I have now finished the base rewrite for the first dungeon, and I also have a rather humorous idea for a major part of the new concept where the biologic support frame that affords the vision and mobility for a certain party member essentially gets hacked (by her own sister!) for the purpose of the game project that's being worked on back home so that a proper witness account will be available for use in the context of the field experience arrangement (though obviously it's for proof of concept, and not out of jest for the dimensional jump she pulled under a commitment to help with the community on the other side).
 
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jkweath

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Probably not much progress for me this month. Been trying to get a demo ready for Knight Bewitched 2 but my motivation dipped pretty hard late February. I feel like I've said "time to take a break!" at least 3 times over the last month or so, but I think it's for real this time.
 

Aesica

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I'm not sure if I saw a plugin for this or not, and it would probably require one if you want to do that.
There's probably a few out there, but it's also something I can write myself if need be. I just haven't bothered to look at it yet.

These specific types of areas are probably not all that difficult to design once you have an idea of what you want.
I'm a slow and lazy mapper because 1) I like to make them detailed but not cluttery and 2) I just hate mapping in general.

This is probably something that many of us would be interested in so go for it.
The main holdup has been a glitch it has with yanfly's more currencies plugin. If my game wasn't specifically designed to use extra currencies (casino token prizes as one example) then I'd just skip compatibility with it since its a paid plugin now.

I worked on a plugin that simplified the NW.JS rumble interface (but in later versions, the one that ships by default with MV requires that you patch it over from the NW.JS website for the rumble effect to work), and I believe that other developers may be able to find a use for this kind of thing within reason (as is the case with rumble for those looking to shake it up with their povisions for the overall game presentation).
Oh the limited/weighted prize pool plugin has already shown a number of uses in my project--a "grab x number of treasure boxes" minigame, fishing, random vending machines, etc.

You would be surprised as to how many designs already exist, but at the same time if you want something unique then by all means you can go for it.
Oh appearancewise, I'm just using mostly RTP for foes. I mean their behaviors/attack patterns, intended strategies for most effectively defeating them, etc. I'm not fond of slapping a different coat of paint on what's otherwise the same attack spammer as all the other monsters in a given area.

I'm not sure if that is a wise move or not, but then again I don't know how effective you want things to be. Obviously it's your call but I would prefer some variety with your skill system to mix things up.
The blue magic? It's one character's primary source of skill diversity outside magic anyone can equip, so it's balanced. To give an idea, each character has about 15 non-spell skills they can learn. The blue magic user only learns about 4 that aren't blue magic, so...yeah it's balanced.

Again, I would keep this within reason. Given the mess over the proper ethics or legal standing for certain random drop mechanics I would probably want to give extra attention to balancing this kind of thing. And don't allow it to be affected by DLC or similar paid arrangements either, because then you're limiting your audience (as it's being compared to gambling in an increasing number of governments who have outright banned certain implementations of these mechanics, or are considering the prospect of doing so at the very least).
That's mostly regarding lockbox/gambling/gacha mechanics that consume real life money in order to obtain prizes. This is just fishing (only costs the player time, and gold if they want to buy consumable bait to increase their chances in a given area (there's nonconsumable bait too, or even a fishing spear which requires no bait at all) so yeah, not at all the same and perfectly fine to have in a game.

Don't let the pressure get to you. You can get this done no matter how much time you need to do it.
It's less pressure for me and more disappointment at the fact that I squandered February as much as I did. :)
 

Confederacy

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So my February end of the month goals didn't exactly go as planned as I caught the flu and had no strength to use a computer for the first half of last week. Still though, I did get some stuff worked out and this morning I've made some progress on designing some enemies. I've whipped up a small prototype room to test the basic gameplay functions I've got in mind while I start databasing and building the Tutorial/Prologue level. Here's a breakdown of what I've got planned for this month:
  • Design the first 3 enemies
  • Design the first set of weapons / skills
  • Start working on the Prologue level
That shouldn't be too hard I hope, gonna start myself off small first and then gradually get bigger with my demands.
 

BK-tdm

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Been stupidly busy as real life, work and comissions all piled up so my gamedev time has been short on february, yet i managed to do some stuff, this month's goals will be short but so far i need to finish a sidequest thats its halfway done, which i will probably put on hold again as i do even more graphic assets :kaoswt2:

I guess:
  • Finishing quest 1 enemies and boss animations /sprites
Is the top priority so i can actually declare quest 1 as 100% done.
  • Make a "game in development" thread (if i ever get over my neverending anxiety:kaocry:
And
  • Finish custom artwork for the faux-load screen as i think is better to look at something than just fade to black while i adjust variables and move events around...:kaophew:
Those 3 should work for the rest of the month, lets see how it turns out... too bad i went through the rabbit hole of doing one custom artwork (even if its "just this once") and that will suck my time :kaoswt2:
 

Marquise*

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I engaged myself into a gamejam and kinda also was on my spaceships. Have a nice picture of a title mise-en-page I made with visual elements that are free to use and credited in my work. There is only one or three things that needed my Photoshop brushwork. I let you guess which ones;

title.png
 

Parallax Panda

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MARCH GOALS

Since I've joined Driftwood's annual Game JAM (that ends on the 22nd!) my goal for this month is to finish my entry in time for the deadline. If I screw that up, which I possibly will, I'd still want to finish the game this month and release it to close friends for feedback.

What's left to do on my game project is, in no particular order:

• Come up with a name for the game. :kaoslp:
• Put some effort into the title screen (although I can't do that much because of the rules).
• Event the starting scene/tutorial.
• Create the dungeon map (consider the MV3D plugin, maybe).
• Make 2 enemy types and a boss, and balance them.
• Finish up the player skills.
• Set and balance the prices of things in the economy.
• Finish the oracle/hint system.
• Finish the Random Event/Threat system.
• Write and double check credits.
• Final polish and bug fixing.
• Create a splash screen (if there's time)
• Releasing (something I've never done before so I'm not even sure where to upload).

I think that's what I need to get done in regards of game devving.

And then the rest of the time, if there is any, will probably have to go to packing boxes since we're moving in April.
 

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