@imascribble: That tint I suggested does seem to work best for the outdoor tiles yes. But, you can probably tinker with it some and make it work for yours. I've found moving the tints by 17's in either direction seems to be the best. Maybe try your tint first and move it to the nearest multiple of 17 (so 17, 34, 51, 68, 85, 102, etc, or the negative versions), see if that works, then shift it by 17's from there until you like it.
Wasn't able to respond to the rest (too late), will have to add more tomorrow.
4.16 Update: Did a playthrough of my first chapter with the rebalanced inventory and healing spells, to see how it worked. Tweaked a couple of my weak monsters stats too so that they weren't total pushovers (one gained 2 points of AGL, one gained 10 points of MAT, little stuff like that). Also upped the EXP rewards a little since they were not total pushovers anymore. Also took notes in a word document of the little things that I mean to add someday or the things that are missing (like a shelf that had no text when you search it, the NPC that I wanted to change their speech at point x, stuff like that). Now I at least have a detailed list of what is missing.
My hope is to do the same thing for Chapter 2 as well over the weekend. However, I do have to give a major presentation on Wednesday next week, so sometime Friday or Saturday I will have to stop to prep it. Looks like game work is going to be little to non-extant until the 22nd is over, but if the presentation goes well I have a new job, so its worth the slow down.
Wasn't able to respond to the rest (too late), will have to add more tomorrow.
4.16 Update: Did a playthrough of my first chapter with the rebalanced inventory and healing spells, to see how it worked. Tweaked a couple of my weak monsters stats too so that they weren't total pushovers (one gained 2 points of AGL, one gained 10 points of MAT, little stuff like that). Also upped the EXP rewards a little since they were not total pushovers anymore. Also took notes in a word document of the little things that I mean to add someday or the things that are missing (like a shelf that had no text when you search it, the NPC that I wanted to change their speech at point x, stuff like that). Now I at least have a detailed list of what is missing.
My hope is to do the same thing for Chapter 2 as well over the weekend. However, I do have to give a major presentation on Wednesday next week, so sometime Friday or Saturday I will have to stop to prep it. Looks like game work is going to be little to non-extant until the 22nd is over, but if the presentation goes well I have a new job, so its worth the slow down.



