@Kes : Ah, that's a good way of doing things. Now I'm curious, do you also go back to your previous games, re-using older town ideas/formerly unusable ideas? And good to know about the battlebacks 1 thing, that probably saved me a few minutes of time in the future.

Also, yay for the bakery.
Now I'm hungry.
@Lantiz : The first thing that popped into my mind when I read the "edited" and "over world" bits was: What did this world map generator previously do? Yay for having gotten it done!
@AceOfAces_Mod : That is quite interesting. I just wonder, don't RM games automatically have their save files appear in the main folder thing, or is it because your save system works differently?
@TriceratopsX : Erm, yay for the solved problem? : D
@Arithmetician : So few words to describe something that took probably a ton of words (if your brainstormings ever go like mine do). : D
@ashikai : That does sound like a pretty good trade off. Lots of luck no compatibility or other issues keep you from your goals, then.
@Marquise* : Get some good rest.
@Amysaurus : Nice tweaks! The new versions look a lot more lively, it's amazing what a few little tweaks can change. One question, the upper character has that odd 'boobline' even though I think the shading alone might hold the shape, have you maybe checked what it looks like without?
Just thinking out loud, I implode if I keep those thoughts in. D:
@M.I.A. : Sounds like a reasonable goal for a busy life. Good luck with it.
@mogwai : Okay, I didn't understand half of what you wrote but the kinda-dancing text and box were entertaining. Not so much for what you're trying to do I guess, though? xD
Yesterday's progress:
- took a closer look at (MV stock asset) battlebacks -- originally, I wanted to see what perspective they're using, but then I noticed that it's different from one to the next, and a transform tool might have been involved in getting textures into a semblance of perspective. Good idea, actually, it might come across as somewhat wonky, but it's fast, doesn't look too bad, and might not even be noticeable if one doesn't look too closely. Definitely something to keep in mind. Then simply decided on a horizon and vanishing point and made myself some sort of template to be used in my chosen resolution (20 tiles wide for aesthetic reasons) for future battlebacks (, which are very low priority right now). I count this as 'figured out', so: Goal completed!
- prepared a file to prepare damage formulae in for Barysh's skills
I'm aiming to tackle the "implementing skills" part today (and probably tomorrow, too), so I'll be done with the first batch of goals soon and can start with the next.